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Dan Sullivan

@dansullivan

I build hard-surface game assets and procedural tools using Houdini, Unreal Engine, and Maya.

United Kingdom
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What I'm looking for

I'm looking to build a career in hard-surface or technical art for games, creating 3D assets and procedural tools.

I've created, modelled, and animated commercial 3D assets at TV Chimp Ltd, with work featured by Toblerone, Oreo, and Milka. I also managed rendering pipelines and composited and colour-graded renders in Adobe After Effects.

I'm building toward hard-surface and technical art for games through procedural workflows, 3D modelling, and game projects in Houdini, Unreal Engine, Maya, ZBrush, and Substance Painter. My dissertation explored procedural building generation and destruction in videogames using Houdini.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

University of Derby logoUD

University of Derby

Bachelor of Science, Computer Games, Modelling and Animation

2023 - 2026

Grade: First Class

Graduated with a first class degree in Computer Games, Modelling and Animation. Dissertation focused on procedural building generation and destruction in videogames using Houdini.

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