
Dan Sullivan
@dansullivan
I build hard-surface game assets and procedural tools using Houdini, Unreal Engine, and Maya.
What I'm looking for
I've created, modelled, and animated commercial 3D assets at TV Chimp Ltd, with work featured by Toblerone, Oreo, and Milka. I also managed rendering pipelines and composited and colour-graded renders in Adobe After Effects.
I'm building toward hard-surface and technical art for games through procedural workflows, 3D modelling, and game projects in Houdini, Unreal Engine, Maya, ZBrush, and Substance Painter. My dissertation explored procedural building generation and destruction in videogames using Houdini.
Experience
Work history, roles, and key accomplishments
3D Artist
TV Chimp Ltd
Jan 2021 - Dec 2023 (2 years 11 months)
Designed, modelled and animated 3D assets for commercial use, with work featured by brands including Toblerone, Oreo and Milka. Supervised rendering pipelines, composited and colour-graded renders, and supported on-set production.
Education
Degrees, certifications, and relevant coursework
University of Derby
Bachelor of Science, Computer Games, Modelling and Animation
2023 - 2026
Grade: First Class
Graduated with a first class degree in Computer Games, Modelling and Animation. Dissertation focused on procedural building generation and destruction in videogames using Houdini.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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