At Armstrong B2B, I delivered campaign visuals, technical product visualisation, 3D animation, real-time environments and cinematics from concept to delivery. I created Cinema 4D and Unreal Engine work for cinematic and interactive outputs, including configurator-led projects.
At SGK (Schawk!), I led high-volume CGI production and developed Python and Cinema 4D tools to automate repetitive tasks. I also contributed Houdini water FX and environment work to The Leeds Giant / Leeds City of Culture and three CGI flood shots for COP27 - Together for Implementation.

