At Entain, I create and maintain advanced Spine 2D rigs, animations, and production-ready assets for in-house gaming programs. I’ve contributed to 6+ shipped titles and support the wider art team with asset preparation, optimisation, and technical problem-solving.
At Marmalade Games, I contributed 2D art assets to new and established titles, including Exploding Kittens 2, Monopoly, Game of life 2, and Cluedo. I prepared artwork for animation and integration, adapted to different visual styles, and responded to feedback from the art team.
My experience also includes 2D game art and UI work at Reflex Gaming, Climax Studios, and Derivco/Betway, as well as motion graphics and video editing at Deloitte. I work across illustration, animation, and technical asset implementation, using tools including Spine, Unity, and Adobe Creative Suite.

