I've produced 1,000+ game-ready characters, hard-surface props, footwear, and eyewear at Amazon for PC, console, and AR/VR projects.
I handle the full asset pipeline, from sculpting, retopology, UV mapping, and PBR baking through Unreal Engine 5 integration, while meeting poly count, texel density, performance, and visual-quality targets.
Previously, I contributed 300+ character and hard-surface assets at Vector Solutions and supported clients as a freelance 3D artist. My work includes clean topology, rigging-friendly facial deformation, 3D scan cleanup, asset optimization, and cinematic projects featured by The CG Bros.

