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danil davydovDD
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danil davydov

@danildavydov

I build optimized, engine-ready 3D vehicles, props, and hard-surface game assets.

Austria
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What I'm looking for

I'm looking for on-site or remote 3D game art work where I can deliver optimized, engine-ready hard-surface assets across the full production pipeline.

I've produced game-ready hard-surface assets for Dead by Daylight at Fanatic Games and Enlisted at Gaijin Entertainment, taking assets from high-poly modeling through PBR texturing, LODs, collisions, and engine export.

I bring eight years in 3D production, including high-poly marketplace models published on TurboSquid with 3D Molier International. I create clean, optimized assets using Blender, Substance Painter, ZBrush, Unity, and Unreal Engine—built to ship, not just look good in a viewport.

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