danil davydov
@danildavydov
I build optimized, engine-ready 3D vehicles, props, and hard-surface game assets.
What I'm looking for
I've produced game-ready hard-surface assets for Dead by Daylight at Fanatic Games and Enlisted at Gaijin Entertainment, taking assets from high-poly modeling through PBR texturing, LODs, collisions, and engine export.
I bring eight years in 3D production, including high-poly marketplace models published on TurboSquid with 3D Molier International. I create clean, optimized assets using Blender, Substance Painter, ZBrush, Unity, and Unreal Engine—built to ship, not just look good in a viewport.
Experience
Work history, roles, and key accomplishments
3D Artist
Fanatic Games s r.o.
Jan 2025 - Present (1 year 7 months)
Produced full production cycle of 3D game-ready assets for Dead by Daylight, including high-poly to low-poly, PBR texturing, LODs, collisions, and engine export. Modeled environment assets, including a building based on Dubai architecture.
Education
Degrees, certifications, and relevant coursework
danil hasn't added their education
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Tech stack
Software and tools used professionally
Availability
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