
Beenish Umar
@beenishumar
I create gameplay-ready 2D character rigs, animations, and VFX for mobile and PC games.
What I'm looking for
I've created gameplay-ready 2D character concepts, Spine rigs, animations, and VFX for mobile and PC games.
At Chrono Games, I developed 2D character animations in Spine and Rive for Forest Knight, creating responsive attack, idle, and movement cycles optimized for gameplay feedback and clarity.
At Frag Games, I built production-ready Spine rigs and animation sets for 6+ titles, including Ultimate Battle Arena, Relic Raiders, Feorh Legends, Meloverse, Business Heroes, and Jousting Heroes. My work covered combat, traversal, UI, and idle cycles with attention to readability and performance.
Earlier, I produced motion graphics, map illustrations, explainer visuals, and branded assets for advertising campaigns, alongside graphic design work spanning billboards, social media, packaging, print collateral, and brand materials.
Experience
Work history, roles, and key accomplishments
2D Spine Animator / Artist
Frag Games
Jan 2020 - Dec 2024 (4 years 11 months)
Created production-ready Spine rigs and animations for 6+ mobile and PC titles across card battlers, platformers, action RPGs, NFT/P2E games, and simulation games. Designed diverse character animation sets including combat, traversal, UI, and idle cycles with attention to gameplay readability and performance.
Animator / Motion Designer
Destinations
Jan 2019 - Dec 2020 (1 year 11 months)
Produced motion graphics and animations for multiple advertising campaigns and promotional materials. Designed and animated map illustrations, explainer-style visuals, and branded motion assets aligned with campaign objectives.
Graphic Designer
Sapphire
Jan 2018 - Dec 2019 (1 year 11 months)
Designed billboard advertisements and campaign visuals to promote brand initiatives and seasonal campaigns. Created social media graphics, Instagram posts, and digital assets to enhance the brand's online presence and engagement.
Animator
Chrono Games
Jan 2025 - Present (1 year 8 months)
Developed 2D character animations using Spine and Rive for Forest Knight, a turn-based strategy mobile game. Created responsive attack, idle, and movement cycles optimized for gameplay feedback and clarity.
Education
Degrees, certifications, and relevant coursework
Lahore College for Women University
Bachelor of Fine Arts, Graphic Design (Animation)
Completed a Bachelor's in Fine Arts with a focus on Graphic Design (Animation), including a final year thesis in 2D Animation using After Effects and Photoshop, achieving a top rank.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
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