At KPMG UK, I built and scaled the in-house 3D division from scratch, establishing workflows, templates, and procedural assets that brought 3D into 75% of creative projects. I also led a software transition from Adobe to Affinity and delivered training that cut licensing overhead by approximately £36,000 annually.
At Madquake Creative, I built about 100 low-poly 3D models for Spark AR Studio filters and produced motion graphics and visual effects. My work has also included campaigns for JD Sports and 13 hand-keyed animations for UNHCR's Words Matter project.

