Dmytro Shcherbak
@dmytroshcherbak
Experienced 3D TechArtist, Unity/ Pipeline Developer with expertise in 3D, game/software development
What I'm looking for
As a seasoned 3D Technical Artist and Unity Developer with 18 years of experience, I specialize in creating immersive and efficient 3D environments and applications. My expertise spans Unity development, technical art, and game development, with a strong focus on optimizing workflows and enhancing team productivity. I have successfully developed custom tools that improved workflow efficiency by 30% within six months, significantly streamlining production processes.
Throughout my career, I have worked on diverse projects, from mobile games to VR applications, utilizing tools like Unity, C#, Blender, and 3ds Max. My passion lies in delivering high-quality results and continuously improving production pipelines. I thrive in collaborative environments where I can contribute my technical skills and creative vision to drive project success.
I am committed to staying at the forefront of technology, with a particular interest in VR and shader development. My approach combines technical proficiency with artistic flair, ensuring that the final products are both visually stunning and functionally robust. I am eager to bring my expertise to a forward-thinking team, contributing to innovative projects that push the boundaries of 3D art and game development.
Experience
Work history, roles, and key accomplishments
Unity Developer
GVS sp. z o.o.
Jan 2023 - Present (2 years 5 months)
Developed 2D mobile games using Unity, creating engaging game mechanics and levels to enhance gameplay. Wrote and implemented game code to ensure smooth interactions and conducted thorough testing to identify and resolve issues.
3D Technical Developer
IKEA
Nov 2022 - Present (2 years 7 months)
Developed custom tools in 3ds Max and Python to automate rendering processes, streamlining image production workflows for 3D artists and improving project efficiency. Supported 3D-related business areas and product teams by translating user needs from business language into technical briefs, then implementing them into code.
3D Pipeline Developer
BOSCH (BSH sp. z o. o.)
Mar 2021 - Present (4 years 3 months)
Benchmarked and analyzed 3D processes to identify development opportunities, ensuring alignment with production workflows and maintaining positive relationships with contractors and vendors. Collaborated closely with cross-functional teams to align digital strategies with broader company goals.
3D Technical Artist/ Unity Developer
Stepico
Oct 2020 - Present (4 years 8 months)
Created a water shader and implemented wave logic for a fishing game, and designed and developed mobile-ready levels from scratch in Unity3D and Autodesk 3ds Max. Optimized in-game performance by reducing drawcalls and creating atlases in Adobe Photoshop.
3D Technical Artist/ Unity Developer
InterIT
Jan 2020 - Present (5 years 5 months)
Created photorealistic, high-quality assets and levels for VR applications, optimizing them for VR-specific performance needs. Developed custom shaders using Shadergraph and URP, streamlining pipelines and workflows through tool development and addons in Unity, C#.
3D Technical Artist/ Unity Developer
Playsoft
Sep 2019 - Present (5 years 9 months)
Developed UI for a WebGL game and set up lighting and shaders for it, while also creating and integrating VFX for a mobile game using the Unity particle system. Prepared assets for VFX in Photoshop and Blender, and collaborated with designers, programmers, and game designers in a team environment.
3D Technical Artist/ Unity Developer
BoomBit SA
Nov 2014 - Present (10 years 7 months)
Managed teams of freelancers, overseeing project execution, task allocation, and deadlines, and handled client communications, ensuring quality and schedule control. Modeled and visualized game assets, locations, interiors, and exteriors using 3ds Max, Vray, and Photoshop.
3D Artist, Project Manager
Vogat
Mar 2007 - Present (18 years 3 months)
Developed internal tools in MaxScript for 3D artists and participated in AAA game development. Built websites and animations for various media, including laser shows, banners, and Flash presentations.
Education
Degrees, certifications, and relevant coursework
National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Master of Computer Science, Computer Science
1999 - 2005
Completed a Master of Computer Science degree. Focused on advanced topics in computer science.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
dmi3ich.my.canva.sitePortfolio
dmi3ich.my.canva.siteSalary expectations
Job categories
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