At Blue Rune, I create animation, modeling, and texturing for commercial work, including a morphing logo. I also worked on a slow-motion water particle sequence in Houdini and modeled and rigged a dragonfly in Maya, then textured it in Substance Painter.
At Framestore, I worked on film backplates and their integration with 3D characters and environments for three feature films, including Wonka. My work included shot creation, animation, lighting, VFX integration, rendering, and compositing live footage with CG elements in Nuke.
Across film, TV, and commercials, I’ve worked in 3D design and production for more than 25 years. On a CG feature film at FISH BLOWING BUBBLES, I handled lead lighting and layout across more than 300 shots, creating bespoke lighting for the most challenging shots.

