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James Johnstone

@jamesjohnstone

Maya Generalist at Blue Rune, creating commercial animation and a dragonfly character modeled and rigged in Maya.

United Kingdom
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At Blue Rune, I create animation, modeling, and texturing for commercial work, including a morphing logo. I also worked on a slow-motion water particle sequence in Houdini and modeled and rigged a dragonfly in Maya, then textured it in Substance Painter.

At Framestore, I worked on film backplates and their integration with 3D characters and environments for three feature films, including Wonka. My work included shot creation, animation, lighting, VFX integration, rendering, and compositing live footage with CG elements in Nuke.

Across film, TV, and commercials, I’ve worked in 3D design and production for more than 25 years. On a CG feature film at FISH BLOWING BUBBLES, I handled lead lighting and layout across more than 300 shots, creating bespoke lighting for the most challenging shots.

Experience

Work history, roles, and key accomplishments

BR
Current

Maya Generalist

Blue Rune

May 2024 - Present (2 years 6 months)

Animation, modeling & texturing of a morphing logo.
Slow motion water particle animation sequence in Houdini for a soft drink commercial.
Character modeling & rigging in Maya of a dragonfly. Texturing in Substance Painter.

Framestore logoFR

Maya Generalist / Senior Post Vis Artist

Framestore

May 2022 - Nov 2023 (1 year 6 months)

Film backplates from production used and integrating with 3D characters and environment set elements on 3 feature films including Wonka.
Mocap date use, edited & updated in combination with 3D character animation.
Shot creation, animation of element, lighting, VFX integration & rendering.
Compositing within Nuke combining live footage & CG element seamlessly.

BOOM CGI logoBC

Maya Generalist

BOOM CGI

Nov 2021 - Feb 2022 (3 months)

Environment creation of a misty forest that blends into a desert heat haze & mountain terrain with animated trees separating for a road & cyclist for a commercial.

Pixel Circus Limited logoPL

Maya Generalist / Remote

Pixel Circus Limited

Sep 2021 - Oct 2021 (1 month)

Project co-ordination, look development and environment modelling, nCloth, lighting and rendering of a female pop group containing 5 characters in a 3D animated music video.

Territory Studio logoTS

Maya Generalist

Territory Studio

Aug 2021 - Aug 2021 (0 months)

Modelling and texturing of 5 different stylized humanoid characters with accessories for a Netflix series.

Territory Studio logoTS

Maya Generalist

Territory Studio

May 2021 - May 2021 (0 months)

Modeled and textured a variety of props, buildings and trees for a Marvel film set.
Character animation on a title sequence for a game.

SHOOTYOU LIMITED logoSL

Maya Generalist

SHOOTYOU LIMITED

Mar 2021 - Apr 2021 (1 month)

Creating a variety medical 3D animated sequences.
Modeling, Texturing in Substance Painter, Lighting, Animation & comping in Nuke.

EE

Maya Generalist

Earth Energy

Jan 2021 - Feb 2021 (1 month)

Logo Design & 3D Animation sequence.

Prodigious UK logoPU

Maya Generalist

Prodigious UK

Aug 2020 - Sep 2020 (1 month)

Dynamic animations of arrows cutting through price tags on the Morrison’s commercial.

Territory Studio logoTS

Maya Generalist

Territory Studio

Jan 2020 - Feb 2020 (1 month)

Built a man made island and oil refinery for 3D visualization as part of a larger project.
Bifrost ocean simulation system was an integral part of the project.

GS

Maya Generalist

Gramercy Park Studios

Oct 2019 - Nov 2019 (1 month)

Vodafone Xmas commercial, animation of ribbons, texturing, UV’s, lighting & rendering.
Combine all project elements in Nuke for ongoing client visualization & final render.
Nokia commercial, all 3D elements of a bank vault that combined with live footage.
Rennie commercials & print work, updated artwork, modeling, re-timed animation & particles.

Gramercy Park Studios logoGS

Maya Generalist/ Lighting TD

Gramercy Park Studios

Jul 2019 - Aug 2019 (1 month)

Coffee-Mate commercial, live action combined with animated CG gingerbread man.
Lighting, texturing, rendering of multiple scenes and slap comps in Nuke.

DF

Maya Generalist

3D Focus Freelance

Mar 2019 - Jun 2019 (3 months)

Worked as Maya Generalist at 3D Focus Freelance.

PO

Maya 3D Generalist

PolarMedia

Feb 2019 - Mar 2019 (1 month)

Fluid dynamics for water showing pressure water regulation deep underground.
Animation, lighting & rendering of multiple scenes.

Ekstasy logoEK

Maya Generalist

Ekstasy

Nov 2018 - Jan 2019 (2 months)

Camera animation and rudimentary character animation on previz a production.

FISH BLOWING BUBBLES logoFB

Maya Generalist/ Layout/Lead Lighting

FISH BLOWING BUBBLES

Nov 2017 - Sep 2018 (10 months)

3D Feature Film
Lead lighting and layout on over 300 shot on a CG film.
The environment & lead character were GC integrated with live actors. I created bespoke lighting for the most challenging shots.

Polar Media logoPM

Maya Generalist

Polar Media

Aug 2017 - Sep 2017 (1 month)

Dynamic camera moves linking with live footage, while replacing some elements with 3D models.

Fluid Pictures logoFP

Maya Generalist

Fluid Pictures

May 2017 - Jul 2017 (2 months)

Modelling, animation, texturing, lighting & rendering using Redshift to create VFX & 3D graphics that explain the building & engineering techniques used in large building projects on a TV series called Building Giants.

UP

Maya 3D Generalist

UNIT | Creative Post Production

Mar 2017 - Apr 2017 (1 month)

Modelling and texturing on a toothpaste commercial for the pack shot. I also animated the forming of multiple DNA molecular structures for 2 weeks on a documentary.

Framestore Pictures logoFP

Maya 3D Generalist

Framestore Pictures

Jan 2017 - Jan 2017 (0 months)

Creating brochure high resolution prints for Jaguar/Landrover that combine internal and external design elements of the vehicles. Rendering in Vray comped in Nuke.

Education

Degrees, certifications, and relevant coursework

MA

Montgomery of Alamein

Solent University logoSU

Solent University

BA (hons), Animation - Traditional

1992 - 1995

Tech stack

Software and tools used professionally

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