At INTRIGUE, I design and produce 3D visual assets and spatial concepts for commercial event installations. I create photoreal renders and visualizations that help the marketing team present concepts clearly to clients.
At NO AVERAGE JOE, I developed a short-film animation from a provided script, creating storyboards, concepts, character designs, and environments. I animated two characters and several assets, and developed a rainforest environment for the film's scenes.
At SUPREME INTERNATIONAL MATH. SCHOOL, I developed content and layouts for six primary-level Math textbooks. I created illustrations and graphics and used Adobe InDesign, Illustrator, and Photoshop to build consistent layouts.
My other work has included teaching art and design, creating solar visualization projects at INDIGO ENERGY, and leading AIESEC's iGV Value Delivery team. I hold an HND in ART & DESIGN and have completed courses in Unreal Engine 5 game development and 3D game prop production.
