Tucker Pauli
@tuckerpauli
Game designer specializing in UI/UX, systems, and narrative-driven player experiences.
What I'm looking for
I am a game designer with a strong focus on UI/UX, systems design, and interactive narrative, graduating Cum Laude with a B.S. in Game Design and a minor in Interactive Narrative.
I have led UI/UX and systems work on team projects, successfully greenlighting a 3D platformer prototype in a 13-team competition and onboarding new team members to scale development.
My internship experience included systems design, documentation, motion-capture assistance, and QA iteration, and I have shipped and iterated on solo projects using Unity and Inky.
I bring collaborative Scrum practices, technical proficiency in UE5 and Unity, and a track record of measurable engagement—such as Roblox games reaching 10–15 million visits—to teams seeking player-focused design and iterative development.
Experience
Work history, roles, and key accomplishments
UI/UX Lead & Systems Designer
Booklet’s Big Story
Aug 2024 - May 2025 (9 months)
Led UI/UX design for a 3D platformer and collaborated with systems and narrative teams to deliver a cohesive player experience; prototype was greenlit in a competition among 13 teams.
Maintenance Work Study
Champlain College
May 2024 - Apr 2025 (11 months)
Served as an electrician's apprentice setting up data/power for labs and configuring computers, completed daily work orders, and performed painting and maintenance across campus.
Solo Game Developer
Personal Projects
Mar 2023 - Dec 2024 (1 year 9 months)
Designed and programmed multiple solo games including a 2D narrative puzzle in Unity and text adventures in Inky, iterating weekly with peer feedback to refine gameplay and narrative.
UI/UX & Narrative Lead
Loyal Blade
Jan 2024 - May 2024 (4 months)
Collaborated with a nine-person team handling UI/UX implementation and narrative design, wrote and recorded character dialogue, and maintained Scrum workflows for delivery.
Game Design Intern
Nakamoto Games
May 2023 - Jul 2023 (2 months)
Collaborated on systems design during concepting, assisted with documentation and motion capture animation, and QA tested early-stage projects to provide design influence.
UI/UX & Systems Designer
Boundless Blade
Mar 2023 - May 2023 (2 months)
Worked on a five-person team designing a prompt-based game using a Wacom tablet controller, balancing enemies, skills, and damage to deliver fun gameplay.
Lead Game Designer
Self-Made Studio
Dec 2020 - Jan 2023 (2 years 1 month)
Led a three-person team to design and update three Roblox games from scratch, producing documentation for levels, systems, and cosmetics and driving growth to 10–15 million visits.
Education
Degrees, certifications, and relevant coursework
Champlain College
Bachelor of Science, Game Design
Grade: Cum Laude
Activities and societies: Studied abroad in Montreal (Fall 2023); coursework and instruction included industry-led UI/UX design by Ubisoft & Wizards of the Coast professionals; participated in multiple team projects and competitions.
Completed a Bachelor of Science in Game Design with a Minor in Interactive Narrative, graduated Cum Laude and studied abroad in Montreal Fall 2023.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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