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Tucker Pauli

@tuckerpauli

Game designer specializing in UI/UX, systems, and narrative-driven player experiences.

Thailand
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What I'm looking for

I seek collaborative, player-focused teams where I can lead UI/UX and systems work, contribute narrative design, and iterate in Scrum environments to ship compelling gameplay.

I am a game designer with a strong focus on UI/UX, systems design, and interactive narrative, graduating Cum Laude with a B.S. in Game Design and a minor in Interactive Narrative.

I have led UI/UX and systems work on team projects, successfully greenlighting a 3D platformer prototype in a 13-team competition and onboarding new team members to scale development.

My internship experience included systems design, documentation, motion-capture assistance, and QA iteration, and I have shipped and iterated on solo projects using Unity and Inky.

I bring collaborative Scrum practices, technical proficiency in UE5 and Unity, and a track record of measurable engagement—such as Roblox games reaching 10–15 million visits—to teams seeking player-focused design and iterative development.

Experience

Work history, roles, and key accomplishments

BS

UI/UX Lead & Systems Designer

Booklet’s Big Story

Aug 2024 - May 2025 (9 months)

Led UI/UX design for a 3D platformer and collaborated with systems and narrative teams to deliver a cohesive player experience; prototype was greenlit in a competition among 13 teams.

PP

Solo Game Developer

Personal Projects

Mar 2023 - Dec 2024 (1 year 9 months)

Designed and programmed multiple solo games including a 2D narrative puzzle in Unity and text adventures in Inky, iterating weekly with peer feedback to refine gameplay and narrative.

NG

Game Design Intern

Nakamoto Games

May 2023 - Jul 2023 (2 months)

Collaborated on systems design during concepting, assisted with documentation and motion capture animation, and QA tested early-stage projects to provide design influence.

Education

Degrees, certifications, and relevant coursework

Champlain College logoCC

Champlain College

Bachelor of Science, Game Design

Grade: Cum Laude

Activities and societies: Studied abroad in Montreal (Fall 2023); coursework and instruction included industry-led UI/UX design by Ubisoft & Wizards of the Coast professionals; participated in multiple team projects and competitions.

Completed a Bachelor of Science in Game Design with a Minor in Interactive Narrative, graduated Cum Laude and studied abroad in Montreal Fall 2023.

Tech stack

Software and tools used professionally

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Tucker Pauli - UI/UX Lead & Systems Designer - Booklet’s Big Story | Himalayas