At Tour It Media Inc., I created 3D models and textures for architectural and product visualizations, and set up scenes and models using Unreal Engine 5, Maya, and VRAY.
At Kimley-Horn, I create and revise landscape architecture drawings using CAD to support design and construction documentation. I also created environmental game assets and 2D texture maps at PONMAC Games, and comic illustrations for The Mercury's weekly student paper.

