At Snack Play Studio, I developed core gameplay systems and features in Unity for mobile games, including Lunch Box Ready and Fragile Roll 3D. I served as the primary engineer on assigned features from problem definition through release; Lunch Box Ready reached 10M+ downloads and Fragile Roll 3D reached 100K+ downloads.
Alongside development, I took on product-owner responsibilities by scoping features, weighing tradeoffs, and contributing to prioritization and player-experience decisions. I reviewed Firebase, GameAnalytics, and ByteBrew data alongside player feedback to inform the features I owned.
At Highbrow Interactive, I shipped features for mobile and VR products and independently took one mobile project from concept through Play Store launch. I also supported live operations for Rest Stop Tycoon and led Unity and VR workshops at MIT-ADT, Pune, and Rajeev Institute of Technology.

