At FOG Technologies, I build real-time game systems and product infrastructure, including a Node.js game state machine with Redux-powered scoreboard updates and a multi-camera FFmpeg pipeline that reduced video-render time by 30%.
I've modularized a monolithic game engine into 25 files for reuse across three game modes, built a YOLO-based camera pan-follow engine with 80% tracking accuracy, and shipped a Node.js/React hardware self-test tool through 15+ iterative releases. I also built a centralized serverless dashboard in Next.js and TypeScript with role-based access control.
Outside work, I create collaborative full-stack products such as a real-time budget planner with sub-100ms WebSocket synchronization and an e-learning platform with 35+ REST APIs, payments, authentication, and media storage.
