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Andriana StarrAS
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Andriana Starr

@andrianastarr

Versatile UI/UX and visual designer with 10+ years turning research into intuitive prototypes and design systems.

United States
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What I'm looking for

I’m looking to lead UI/UX and product design where I can use user research, rapid prototyping, and scalable design systems to deliver intuitive experiences—partnering closely with product and engineering to meet real business goals.

I’m a versatile Creative Designer with 10+ years of experience bringing ideas to life through UI/UX and visual design. I enjoy digging into user research, testing ideas, and turning insights into polished prototypes and scalable design systems that feel intuitive and engaging.

Most recently, I’ve led UI/UX for web and mobile at Media Well Done (Remote), collaborating with product managers and engineers to define requirements, prioritise features, and validate concepts through usability testing and rapid prototyping in Figma, Sketch, and InVision. I also develop design systems and high-fidelity UIs, and enhance clarity and engagement with motion assets using After Effects and HTML5—while mentoring junior designers and presenting design decisions to stakeholders.

Experience

Work history, roles, and key accomplishments

MD

Lead UI/UX Designer

Media Well Done

Nov 2020 - Feb 2026 (5 years 3 months)

Directed product design for web and mobile platforms, collaborating with product managers and engineers to define requirements and prioritize features. Conducted user research and usability testing, built Figma/Sketch prototypes, and developed scalable design systems and motion assets.

FK

Game Designer

Flappy Kukla

Apr 2014 - Present (12 years 3 months)

Developed a culture-based mobile game inspired by Flappy Bird, including game design documentation, 2D assets, UI, and level building. Integrated advertisements for monetization and helped drive community engagement.

Education

Degrees, certifications, and relevant coursework

AA

Art Institute of California - Los Angeles

Bachelor of Science, Game Art and Design

2009 - 2013

Earned a B.S. in Game Art and Design from the Art Institute of California - Los Angeles from 2009 to 2013.

Tech stack

Software and tools used professionally

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