At Ice Animations, I’m building real-time interactive and animation-driven experiences in Unity3D. At GameHive Studio, I developed gameplay controllers, in-house monetization plugins, and a dynamic content delivery system used across the studio’s titles.
I also engineered the client and monetization systems behind Flight Simulator Airplane Game, which reached a peak of 150K daily installs. At City Scape Technology, I architected an Unreal Engine metaverse platform with multiplayer spaces and browser-delivered environments.

