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Akilia User

@akiliauser

Self-taught 3D artist delivering stylized, game-ready assets from concept to real-time export.

Indonesia
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What I'm looking for

I’m looking for a role where I can own stylized, game-ready asset pipelines—modelling, retopology, UVs, rigging/animation, and real-time engine export—while collaborating on creative direction and iterating quickly with clear client communication.

I’m a self-taught 3D artist with 2+ years specializing in stylized and game-ready asset pipelines. I’m comfortable across the full production chain, and I focus on clean, usable outputs that clients and projects can build on.

In my freelance work (Jan 2023 – Nov 2024), I produced stylized 3D models, NPBR textures, and final renders for client mods and hobby projects. I handled modelling, retopology, UV unwrapping, rigging, animation, and real-time engine export, often managing client briefs independently from concept through delivery.

Beyond 3D, I bring hands-on experience in graphic design and brand communication, creating marketing and promotional materials for digital and print, including social graphics, banners, and product visuals. I also supported fast-paced event coordination and video editing, and I’m energized by detail-driven work, rapid iteration, and communicating clearly under deadlines.

Experience

Work history, roles, and key accomplishments

SE

Freelance 3D Artist

Self-Employed

Jan 2023 - Nov 2024 (1 year 10 months)

Produced stylized, game-ready 3D models and NPBR textures for client mods and hobby projects, managing the full pipeline from modeling through retopology, UV unwrapping, rigging, animation, and real-time engine export.

Education

Degrees, certifications, and relevant coursework

SE

Self-directed 3D Art Education

Self-directed study, 3D Art

2022 -

Activities and societies: Hands-on learning via independent study and client work; produced NPBR textures and final renders; also applied graphic design and brand communication from retail work.

Self-directed 3D art education focused on stylized and game-ready asset pipelines. Developed skills across modelling, retopology, UV unwrapping, texturing, rigging, animation, and real-time engine export.

Tech stack

Software and tools used professionally

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