At MBS Studio, I contributed to the development of Skate Nation XL, creating game-ready models and PBR textures for real-time environments. I also created Tianmen Mountain and its supporting structural assets.
At MBS Studio, I developed a modular FX shader for Singapore Changi Airport's Rain Vortex and a custom character creation system in Unreal Engine using Blueprints and shader systems. I also co-led an ice rink environment from initial design through final production.
As a Game Design Intern at Team Of Keys, I led visual development and environment production for a cricket stadium. I also managed cutscene development through final implementation and created projectile and impact effects using Unreal Engine's Niagara system.
In my ongoing freelance work, I’ve completed 70+ projects for clients across 12+ countries. I develop shaders and procedural workflows, real-time architectural visualisation applications, and interactive UI menus and HUDs; my environment optimisation has supported stable target frame rates across PC and PC-VR.

