At Grafit Studio, I partnered with a game art outsourcing studio to build creative teams and find hard-to-reach specialists. My work covered full-cycle recruitment from Junior to Senior+ level, talent pools for future hiring needs, and improvements to recruitment processes and candidate experience.
At Chameleon 42 and Game Forest, I recruited for game development and outsourcing projects, including artists, animators, developers, and production roles. I built sourcing strategies and recruitment processes for creative and technical teams.
I’ve also worked across broader HR and recruiting roles, including managing candidate data in Huntflow and Asana at Game Forest and recruiting Java developers and machine learning engineers for an AI-for-games project at Brain Shells. I focus on game industry recruitment, creative talent acquisition, and building art teams.

