ABOUT YOU
ABOUT US
RESPONSIBILITIES
Participate in the development and evolution of backend technologies for scalable virtual worlds
Work with high-load distributed systems
Integrate gameplay systems with backend infrastructure
Optimize project performance and scalability
Contribute to the development of multiplayer and large-scale online systems
Collaborate closely with game project teams and support the implementation of gameplay systems
Participate in architectural decisions and the technical evolution of the platform
Research and implement modern technologies for distributed simulation and large-scale multiplayer environments
Develop integrations with modern game engines and online services
REQUIREMENTS
Strong proficiency in Rust and C/C++
Experience in game development, particularly multiplayer and online projects
Solid understanding of multiplayer architecture, networking, and distributed systems
Strong expertise in low-level high-performance programming
Good understanding of network protocols and client-server architecture
Experience optimizing performance and scalability of high-load systems
Understanding of real-time networking and latency-sensitive systems
Experience with industry-standard game engines such as Unreal Engine, Unity, or similar
Understanding of cloud infrastructure, distributed environments, and multi-cloud architectures
Strong knowledge of data structures and algorithms
Strong debugging, profiling, and problem-solving skills
Interest in modern networking technologies and distributed simulation systems
Strong communication skills and ability to work effectively in a team environment
At least 5 years of professional experience specifically in multiplayer game development or real-time distributed networks
Experience working on MMO or large-scale multiplayer projects
Experience with low-level network optimization
Knowledge of QUIC, UDP/TCP internals, or modern networking approaches
Experience with eBPF/XDP, DPDK, or similar performance-oriented technologies
Experience developing distributed backend infrastructure for games or real-time systems
