We're hiring a Game AI Designer to help design and productize the entity “brain” that governs behavior across AtomEngine, enabling both internal teams and external developers to author, configure, and extend intelligent behavior.
Requirements
- Develop a deep understanding of the simulation’s features, constraints, and emergent dynamics
- Research military doctrine and commander intent to understand the expectations for how entities should behave under a broad range of circumstances
- Conceptualize and design AI behavior models using HTNs, GOAP, state machines, and related decision frameworks
- Define the structure, abstractions, and constraints of the entity “brain,” in close collaboration with engineering
- Translate high-level intent (doctrine, rules, roles, objectives) into concrete, inspectable, and configurable decision logic
- Design and author entity behavior using a visual scripting editor
- Design behavior systems that support variation, parameterization, and reuse, rather than hard-coded outcomes
- Participate in iteration cycles to refine behaviors based on simulation outcomes, user feedback, and observed emergent behavior
