Job Description
Job Title: Software Engineer - Open 3D Engine (O3DE)
Job Type: Contractor
Location: Remote
Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.
Key Responsibilities:
• Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.
• Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.
• Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE.
• Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.
• Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.
• Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.
• Maintain strong written and verbal communication to clearly document technical solutions and report progress to the customer's team.
Required Skills and Qualifications:
• Proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.
• Strong proficiency in Python and C++.
• Experience structuring and deploying 3D simulations from concept to completion within O3DE.
• Familiarity with AWS and its integration into scalable game/simulation environments.
• Hands-on background in game development or simulation engineering.
• Excellent written and verbal communication skills, with an emphasis on documentation and team collaboration.
• Ability to work independently in a remote setting while contributing effectively to the customer's team.
Preferred Qualifications:
• Experience developing or optimizing 3D simulations specifically for AI/ML training.
• Strong understanding of performance optimization and asset management in complex O3DE projects.
• Prior success in remote, cross-functional teams focused on advanced 3D simulation or game engine development.
