Job Description
Job Type: Contractor
Location: Remote
Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.
Key Responsibilities:
Create realistic Cocos2d-x tasks such as sprite management, animations, physics, UI, and game logic
Write clear and structured prompts based on real development scenarios
Build evaluation rubrics to assess the quality of solutions
Execute and review tasks within a virtual environment
Provide feedback to improve task quality and consistency
Required Skills:
2+ years of experience with Cocos2d-x and C++
Experience working on real game projects (preferably 2D or mobile)
Strong understanding of scene graph, action system, and asset management
Ability to break down problems into clear, structured tasks
Strong written communication skills
Nice to Have:
Experience with Lua or JavaScript bindings in Cocos2d-x
Experience mentoring or reviewing code
Exposure to AI training or evaluation workflows
Why this role:
Fully remote and flexible (around 20 hours per week)
Focus on practical problem-solving and real-world scenarios
Opportunity to contribute to improving AI systems for game development
