With 24 years of experience as a Creative and Technical Audio Designer, I specialize in crafting engaging audio for Games & Short Animated Films, VR & Rides.
Having worked in every role in game audio on almost every platform including bespoke ones I have a wide set of knowledge to pull from. I get satisfactoin by approaching games by thinking about how audio could be used to support or enhance the narrative or provide feedback. I love designing and building out those systems. Seeing the joy on the audience face is the reward!
My passion lies in creating immersive experiences that captivate audiences, utilizing my wide skill set with a focus on taking care of your projects audio experience.
Throughout my career, I have been recognized with awards including an Emmy Award for my work with the Meta Immersive Audio Team on 'Wolves in the Walls.' I have also contributed to award-winning projects like 'RIFT,' where I directed audio and developed innovative sound systems that enhance gameplay and storytelling which was nominated for a BAFTA.
My professional journey has allowed me to work with renowned companies such as Halfbrick Studios, Meta, Trionworlds, Backbone Entertainment, Glu Mobile, NGMoco, AnkiDrive, PopCap and more, where I led sound design initiatives for major titles or provided consultancy for startups and assisted with initial audio technology, pipeline set up and direction.
I am committed to pushing the boundaries of audio in interactive media, ensuring that every sound element contributes to a memorable experience.
My VR experience spans MetaQuest to Apple Vision Pro
Console: Sega Dreamcast, N64, PS1, PS2, PS3, PSN, XBox, Xbox 2, XBLA, Wii
Handhelds: iOS, Nintendo GBA & DS | Switch | Pocket PC | Palm OS, J2ME, Symbian 60
Other: Facebook Web Games