I seek a collaborative environment that values creativity and innovation in audio design fully remote. I typically help companies that need someone to get them off the ground as I can cover all areas of game audio from creating assets, middleware authoring, audio integration and programming..
Yannis Brown
@yannisbrown
24yr Multi-platform Award Winning Veteran Game Audio Generalist with Full Stack Skillset
What I'm looking for
With 24 years of experience as a Creative Audio Designer, I specialize in crafting engaging audio for Games & Short Animated Films, VR & Rides.
My passion lies in creating immersive experiences that captivate audiences, utilizing my wide skill set with a focus on taking care of your projects audio experience.
Throughout my career, I have been recognized with awards including an Emmy Award for my work with the Meta Immersive Audio Team on 'Wolves in the Walls.' I have also contributed to award-winning projects like 'RIFT,' where I directed audio and developed innovative sound systems that enhance gameplay and storytelling which was nominated for a BAFTA.
My professional journey has allowed me to work with renowned companies such as Halfbrick Studios, Meta, Trionworlds, Backbone Entertainment, Glu Mobile, NGMoco, AnkiDrive, PopCap and more, where I led sound design initiatives for major titles or provided consultancy for startups and assisted with initial audio technology, pipeline set up and direction.
I am committed to pushing the boundaries of audio in interactive media, ensuring that every sound element contributes to a memorable experience.
My VR experience spans MetaQuest to Apple Vision Pro
Console: Sega Dreamcast, N64, PS1, PS2, PS3, PSN, XBox, Xbox 2, XBLA, Wii
Handhelds: iOS, Nintendo GBA & DS | Switch | Pocket PC | Palm OS, J2ME, Symbian 60
Other: Facebook Web Games
Experience
Work history, roles, and key accomplishments
Freelance Sound Designer
Self Employed
Jan 1999 - Present (26 years 5 months)
Created custom Foley, live instruments, and sound effects for 2D animated shorts like "Just Add Milk," blending creative sound design with playful audio elements. Developed spatial audio and Film Noir style compositions for projects such as "Dr. Cort3x" and "Bee Ride in Central Park," enhancing immersive experiences for younger audiences. Crafted sound assets and designed unique audio systems for
Department Audio Lead
Halfbrick Studios
Jan 2022 - Dec 2025 (3 years 11 months)
Led sound design for Super Fruit Ninja (Apple Vision Pro), integrating spatial audio and custom sound effects for a playful VR/AR experience. Created audio for animated trailers and in-game content for franchises like Fruit Ninja & Jetpack Joyride, ensuring engaging and fun sound for younger audiences. Developed audio systems and provided technical implementation across games using C#.
Technical Sound Designer
Meta (Facebook Reality Labs)
Jan 2019 - Dec 2022 (3 years 11 months)
Contributed to the Emmy Award-winning Wolves in the Walls, designing sound for immersive 3D animation and developing audio systems for Horizon Worlds. Focused on creating dynamic and playful sound environments for kids and interactive media. Implemented audio and an event-based sound system for Meta’s Hand Tracking Demo “The World Beyond.”
Audio Director
Trion Worlds
Jan 2007 - Dec 2018 (11 years 11 months)
Directed audio for RIFT, Trove, and Atlas Reactor, creating sound design for animated trailers and in-game cutscenes aimed at engaging younger players. Developed comprehensive audio systems and workflows. Implemented audio across various games and platforms.
Sound Designer / Project Audio Lead
Backbone Entertainment
Jan 2006 - Dec 2007 (1 year 11 months)
Designed and implemented sound effects for retro-style games, focusing on creating engaging audio that complemented the game's visual style and gameplay mechanics. Led sound design for multiple game projects, including custom audio systems and retro-inspired soundscapes. Developed game-specific audio tools and contributed to the overall audio pipeline.
Audio Lead
Ratbag Games
Jan 2004 - Dec 2006 (2 years 11 months)
Identified and drove audio technology requirements for various games, mentoring and leading another sound designer. Collaborated with designers and producers to meet milestones and deliverables. Produced high-quality audio for game trailers.
Analyst Programmer
Various
Jan 1996 - Dec 2003 (7 years 11 months)
Designed and programmed data logging systems for fleet management software over 2.5 years. Served as a lead engineer for 4.5 years on Y2K data conversion projects using AIA-Graphtalk (object prolog).
Education
Degrees, certifications, and relevant coursework
SAE Sydney
Diploma of Audio Engineering, Audio Engineering
Grade: Top of Class
Graduated top of class in Audio Engineering. Studied various aspects of audio production and sound design.
University of South Australia
Bachelor of Applied Science, Computer Science
Grade: Distinction
Graduated with Distinction in Computer Science. Focused on the principles and applications of computer science.
Availability
Location
Authorized to work in
Website
yannisbrown.comPortfolio
yannisbrown.comSalary expectations
Social media
Job categories
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