Yannis BrownYB
Looking for a job

Yannis Brown

@yannisbrown

24yr Multi-platform Award Winning Veteran Game Audio Generalist with Full Stack Skillset

Australia

What I'm looking for

I seek a collaborative environment that values creativity and innovation in audio design fully remote. I typically help companies that need someone to get them off the ground as I can cover all areas of game audio from creating assets, middleware authoring, audio integration and programming..

With 24 years of experience as a Creative Audio Designer, I specialize in crafting engaging audio for Games & Short Animated Films, VR & Rides.

My passion lies in creating immersive experiences that captivate audiences, utilizing my wide skill set with a focus on taking care of your projects audio experience.

Throughout my career, I have been recognized with awards including an Emmy Award for my work with the Meta Immersive Audio Team on 'Wolves in the Walls.' I have also contributed to award-winning projects like 'RIFT,' where I directed audio and developed innovative sound systems that enhance gameplay and storytelling which was nominated for a BAFTA.

My professional journey has allowed me to work with renowned companies such as Halfbrick Studios, Meta, Trionworlds, Backbone Entertainment, Glu Mobile, NGMoco, AnkiDrive, PopCap and more, where I led sound design initiatives for major titles or provided consultancy for startups and assisted with initial audio technology, pipeline set up and direction.

I am committed to pushing the boundaries of audio in interactive media, ensuring that every sound element contributes to a memorable experience.

My VR experience spans MetaQuest to Apple Vision Pro

Console: Sega Dreamcast, N64, PS1, PS2, PS3, PSN, XBox, Xbox 2, XBLA, Wii

Handhelds: iOS, Nintendo GBA & DS | Switch | Pocket PC | Palm OS, J2ME, Symbian 60

Other: Facebook Web Games

Experience

Work history, roles, and key accomplishments

SE
Current

Freelance Sound Designer

Self Employed

Jan 1999 - Present (26 years 5 months)

Created custom Foley, live instruments, and sound effects for 2D animated shorts like "Just Add Milk," blending creative sound design with playful audio elements. Developed spatial audio and Film Noir style compositions for projects such as "Dr. Cort3x" and "Bee Ride in Central Park," enhancing immersive experiences for younger audiences. Crafted sound assets and designed unique audio systems for

HS

Department Audio Lead

Halfbrick Studios

Jan 2022 - Dec 2025 (3 years 11 months)

Led sound design for Super Fruit Ninja (Apple Vision Pro), integrating spatial audio and custom sound effects for a playful VR/AR experience. Created audio for animated trailers and in-game content for franchises like Fruit Ninja & Jetpack Joyride, ensuring engaging and fun sound for younger audiences. Developed audio systems and provided technical implementation across games using C#.

ML

Technical Sound Designer

Meta (Facebook Reality Labs)

Jan 2019 - Dec 2022 (3 years 11 months)

Contributed to the Emmy Award-winning Wolves in the Walls, designing sound for immersive 3D animation and developing audio systems for Horizon Worlds. Focused on creating dynamic and playful sound environments for kids and interactive media. Implemented audio and an event-based sound system for Meta’s Hand Tracking Demo “The World Beyond.”

TW

Audio Director

Trion Worlds

Jan 2007 - Dec 2018 (11 years 11 months)

Directed audio for RIFT, Trove, and Atlas Reactor, creating sound design for animated trailers and in-game cutscenes aimed at engaging younger players. Developed comprehensive audio systems and workflows. Implemented audio across various games and platforms.

BE

Sound Designer / Project Audio Lead

Backbone Entertainment

Jan 2006 - Dec 2007 (1 year 11 months)

Designed and implemented sound effects for retro-style games, focusing on creating engaging audio that complemented the game's visual style and gameplay mechanics. Led sound design for multiple game projects, including custom audio systems and retro-inspired soundscapes. Developed game-specific audio tools and contributed to the overall audio pipeline.

Education

Degrees, certifications, and relevant coursework

SAE Sydney logoSS

SAE Sydney

Diploma of Audio Engineering, Audio Engineering

Grade: Top of Class

Graduated top of class in Audio Engineering. Studied various aspects of audio production and sound design.

University of South Australia logoUA

University of South Australia

Bachelor of Applied Science, Computer Science

Grade: Distinction

Graduated with Distinction in Computer Science. Focused on the principles and applications of computer science.

Availability

Looking for a job

Location

Australia

Authorized to work in

Salary expectations

100k-200k USD

Job categories

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