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Wout Gryseels

@woutgryseels

AI and gameplay engineer at Combat Waffle Studios who built combat AI frameworks for two VR shooters.

Belgium
Message

At Combat Waffle Studios, I architected and built a complete combat AI framework from scratch for two VR FPS projects: a co-op shooter and an extraction shooter. I owned the AI and gameplay programming, integrating behavior, animation, effects, audio and player feedback into a unified combat pipeline.

At ALTEREYES, I was technical product owner for Color A Cube across gameplay, rendering, engine, analytics, technical art and design. I refactored its gameplay, engine and rendering systems, reduced build size from over 1 GB to under 100 MB, and increased performance from 50–100 FPS to 600+ FPS.

At CLOUD IMPERIUM GAMES, I designed and implemented AI systems in modern C++ for Star Citizen and Squadron 42. I developed combat AI for FPS, melee, vehicles and creatures, and led the creature AI pipeline for archetypes including rats, wolves, cows and sandworms.

Earlier, as an Intern Technical Designer at LARIAN STUDIOS, I worked on gameplay and combat systems programming, engine scripting and design tools, and built a high-performance D&D combat simulator. My work spans real-time systems, AI, gameplay and technical design.

Experience

Work history, roles, and key accomplishments

CS

AI & Gameplay Engineer

Combat Waffle Studios

Jan 2026 - Jul 2026 (6 months)

Architected and built a complete combat FPS AI framework from scratch for two VR titles. Solely owned all AI and gameplay programming, system implementation, and technical integration, including animation, VFX, audio, and player feedback.

Education

Degrees, certifications, and relevant coursework

Vrije Universiteit Brussel (VUB) logoVV

Vrije Universiteit Brussel (VUB)

Computer Science

Studied Computer Science for two years.

SI

Secondary Education - Industrial Sciences & ICT

Secondary Education, Industrial Sciences & ICT

Completed secondary education in Industrial Sciences and ICT, covering electromechanics, robotics, PLC, AutoCAD, CNC, and hardware engineering.

Howest - Digital Arts & Entertainment logoHE

Howest - Digital Arts & Entertainment

Bachelor of Science, Game Programming

Bachelor of Science in C++ Game Programming from an award-winning game development school.

Tech stack

Software and tools used professionally

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