At Walking The Dog, I created high-quality 3D models and immersive environments in Unreal Engine 5 for the animated feature Outfoxed, using lighting and composition to strengthen visual storytelling and atmosphere.
At Reikon Games, I built modular hard-surface sets for METAL EDEN, including UV mapping, texturing, and material creation. I also contributed environment assets, lighting, and level work, and managed a small strike team.

