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Ulugbek Abdikarim

@ulugbekabdikarim

I build optimized Unity 3D experiences that pair gameplay systems with intuitive UX.

Kazakhstan
Message

What I'm looking for

I'm looking to contribute to cutting-edge UI/UX solutions and innovative gaming projects in a collaborative, cross-functional environment, where I can apply Unity, real-time graphics, and user-focused engineering skills.

I've built educational 3D gameplay systems in Unity, including custom character physics, interactive mechanics, NavMesh AI, and animation blend trees in C#. My work reduced NPC behavioral state logic bugs by 25% and improved playtest task completion speed by 20% through iterative UI/UX improvements.

I've also streamlined real-time 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30% while maintaining visual fidelity. I combine software engineering, real-time graphics optimization, and qualitative UX research to create engaging interactive experiences.

Experience

Work history, roles, and key accomplishments

ER

Software & Systems Analyst

Enterprise Software Architecture & Retail Systems Research

Jan 2025 - Jan 2026 (1 year)

Evaluated software maintenance strategies, regression testing frameworks, and object-oriented architectural patterns for scalable commercial software. Modeled enterprise ERP implementation architectures and omnichannel retail systems.

RW

3D & Graphics Software Developer

Real-time 3D Graphics & Particle Rendering Engine Workflow

Jan 2026 - Present (8 months)

Streamlined 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30%. Configured URP custom shader parameters in Unity to improve rendering performance.

EA

Software Engineer & Unity Developer

Educational 3D Game & Technical UX Architecture

Jan 2026 - Present (8 months)

Collaborated with a cross-functional team to architect core 3D gameplay systems, custom character physics, and interactive mechanics in C#. Engineered AI pathfinding and animation blend trees, reducing NPC behavioral state logic bugs by 25%.

Education

Degrees, certifications, and relevant coursework

Kazakh-British Technical University (KBTU) logoKK

Kazakh-British Technical University (KBTU)

Bachelor of Science, Software Engineering

Pursuing a Bachelor of Science in Software Engineering, expected graduation in May 2027.

FM

Figma Masterclass

Advanced UI/UX & Design Systems: Figma Masterclass & Customer Journey Mapping Workflow, UI/UX Design

Completed advanced UI/UX and design systems training, including customer journey mapping workflows.

Unity Technologies logoUT

Unity Technologies

Real-Time Graphics Optimization: Shader Graph & Universal Render Pipeline (URP) Techniques in Unity, Real-Time Graphics Optimization

Completed training in real-time graphics optimization, focusing on Shader Graph and Universal Render Pipeline techniques in Unity.

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