
Ulugbek Abdikarim
@ulugbekabdikarim
I build optimized Unity 3D experiences that pair gameplay systems with intuitive UX.
What I'm looking for
I've built educational 3D gameplay systems in Unity, including custom character physics, interactive mechanics, NavMesh AI, and animation blend trees in C#. My work reduced NPC behavioral state logic bugs by 25% and improved playtest task completion speed by 20% through iterative UI/UX improvements.
I've also streamlined real-time 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30% while maintaining visual fidelity. I combine software engineering, real-time graphics optimization, and qualitative UX research to create engaging interactive experiences.
Experience
Work history, roles, and key accomplishments
Software & Systems Analyst
Enterprise Software Architecture & Retail Systems Research
Jan 2025 - Jan 2026 (1 year)
Evaluated software maintenance strategies, regression testing frameworks, and object-oriented architectural patterns for scalable commercial software. Modeled enterprise ERP implementation architectures and omnichannel retail systems.
3D & Graphics Software Developer
Real-time 3D Graphics & Particle Rendering Engine Workflow
Jan 2026 - Present (8 months)
Streamlined 3D asset workflows in Autodesk Maya and Blender, reducing polygon budgets and UV layout overhead by 30%. Configured URP custom shader parameters in Unity to improve rendering performance.
Software Engineer & Unity Developer
Educational 3D Game & Technical UX Architecture
Jan 2026 - Present (8 months)
Collaborated with a cross-functional team to architect core 3D gameplay systems, custom character physics, and interactive mechanics in C#. Engineered AI pathfinding and animation blend trees, reducing NPC behavioral state logic bugs by 25%.
Education
Degrees, certifications, and relevant coursework
Kazakh-British Technical University (KBTU)
Bachelor of Science, Software Engineering
Pursuing a Bachelor of Science in Software Engineering, expected graduation in May 2027.
Figma Masterclass
Advanced UI/UX & Design Systems: Figma Masterclass & Customer Journey Mapping Workflow, UI/UX Design
Completed advanced UI/UX and design systems training, including customer journey mapping workflows.
Unity Technologies
Real-Time Graphics Optimization: Shader Graph & Universal Render Pipeline (URP) Techniques in Unity, Real-Time Graphics Optimization
Completed training in real-time graphics optimization, focusing on Shader Graph and Universal Render Pipeline techniques in Unity.
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
Skills
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