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Tyler DavisTD
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Tyler Davis

@tylerdavis

I design immersive exhibits, consumer products, and brand experiences from concept through fabrication.

United States
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What I'm looking for

I'm looking to create engaging exhibits, products, and branded environments where I can take ideas from concept development through fabrication, graphics, and installation.

I've designed immersive exhibits for Loveland Living Planet Aquarium and Discovery Gateway Children’s Museum, from early concepts and interpretive signage to habitat enclosures, construction documents, and fabrication.

At Rimports USA, I developed consumer products, including the Rimports scent charm unit, while creating product graphics, CAD models, renderings, trend research, packaging, and in-store signage. I also led brand development for the Scentsationals Edison line and designed trade-show booths for Walmart conventions.

My background in illustration, animation, 3D sculpting, printing, and production helps me turn ideas into buildable, visually engaging experiences.

Experience

Work history, roles, and key accomplishments

LA

Exhibit Designer

Loveland Living Planet Aquarium

Nov 2024 - Aug 2026 (1 year 9 months)

Responsible for prop theming the new east Asia exhibit, designing and illustrating interpretive signage, and developing habitat enclosures for fish. Duties included concept development, surveying, model exploration, construction documents, and working with fabrication and contractors.

DM

Exhibit Designer

Discovery Gateway Children's Museum

Aug 2022 - May 2024 (1 year 9 months)

Responsible for research and designing initial concepts for future exhibits, creating renderings, floor plans, and CAD drawings for fabrication. Created illustrations and graphics, worked with printers and third-party fabricators, sourced materials, and assisted in painting exhibits.

RU

Graphic Designer

Rimports USA

Jun 2014 - Aug 2018 (4 years 2 months)

Responsible for brand development and designing new packaging and labels, including the Scentsationals Edison line. Tasks included designing dielines, creating artwork, shooting photography, creating templates and instructions, 3D rendering planograms, designing signage, and working with production printers. Also led design for exhibit booths at Walmart conventions.

SC

Adjunct Professor

Salt Lake Community College

Aug 2013 - Dec 2013 (4 months)

Taught Lighting and Rendering for fall semester using Autodesk Maya. Developed curriculum, taught core fundamental concepts of lighting, graded coursework, and submitted final attendance and grades.

SS

Character/Environment Artist

Sensory Sweep

May 2007 - Dec 2008 (1 year 7 months)

Worked on three shipped titles: Alvin and the Chipmunks, Tales of Despereaux, and Gluco Boy 2. Character artist for Alvin and the Chipmunks on all platforms. Environment artist for Tales of Despereaux, responsible for downrezing art for PS2 and Wii, texturing, and creating vert lighting. Character artist for Gluco Boy 2 for DS.

Education

Degrees, certifications, and relevant coursework

Utah Valley University logoUU

Utah Valley University

Bachelor's degree, Illustration

Bachelor's degree in Illustration from Utah Valley University.

Salt Lake Community College logoSC

Salt Lake Community College

Associate degree, Animation

Associate degree in Animation from Salt Lake Community College.

Tech stack

Software and tools used professionally

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