At WavyStuff, I founded the company and independently designed, built, and shipped Gradl, a mobile puzzle game for iOS and Android. I handled its architecture and Firebase backend, and I continue to manage releases and maintain the app.
At Homebase, I refactored monolithic React Native code into modular Redux-based components; at Shades, I configured Jest and established unit test coverage for core logic. Earlier, I reduced app startup time by over 70% at Inkitt and built interactive Android features at Picsart.

