At Build A Rocket Boy, I led delivery-focused QA for a multi-platform PC, PlayStation and Xbox product, covering release readiness, post-release updates, a storefront transition and end of life. Severity-based risk reporting proved accurate in practice: a post-release review showed the team had already identified more than 90% of the issues users reported.
Before games QA, I ran user research at User Vision and delivered ergonomics research and consultancy at the Institute of Occupational Medicine. I bring that user-focused perspective to delivery, using evidence to make risks and trade-offs visible and improve how teams work.

