At Augmented Training Systems, I coordinated 3D art across 22 enterprise VR/AR simulations in eight sectors for 25+ US and EU clients. I also led the ATS Avatar Library, a client-facing product with 100+ editable, LOD-tiered avatars.
I modelled, sculpted, and textured the studio’s art library, then built Unity scenes and produced in-engine cinematics. I optimised a multiplayer scenario to run 50 fully rigged IK avatars at target frame rate on standalone VR, and designed the asset-bundle library that cut new environment build time by 40%.

