At TicToc Games, I built reusable prefabs and scenes to support modular content iteration. I also translated creative direction into technical implementation and defined asset specifications and pipeline processes.
At Hyper Futura, I developed 'Tear Them All', a hyper-casual mobile game that generated 80% of studio revenue and reached 21M+ downloads. I managed the art production workflow, improving efficiency by 20% through pipeline streamlining and reduced asset production time.
At Ketchapp (Ubisoft), I created 3D assets for 25+ mobile game projects, focusing on low-poly modeling and optimized texture maps. I reduced memory usage by 30% through asset optimization and integrated models, animations and UI elements into Unity.
Across my work at Bitmedia Labs, Vira Games and 24Play, I created game assets and contributed to environments, level design, VFX and UI. At Vira Games, I set art direction and produced content for a hyper-casual mobile title with 5M+ downloads.

