Sven Viland
@svenviland
I am a mid-level 3D environment and prop artist with game engine and full asset production knowledge and 3 years of experience in the 3D industry.
What I'm looking for
Hello, my name is Sven.
I am a nerd 3D artist with a strong preference in creating environment art and props in both Unreal Engine and Unity, while having more skill in Unreal Engine. I am familiar with the full asset pipeline for game engines and have 3 years experience in the industry.
I have worked on several VR and AR projects and games for the Unity game engine.
Shipped projects I worked on: VR Cooking simulator, VR Tourist project, VR Tower survival game, AR (Augmented Reality) web shops and others. My personal projects were Unreal Engine projects.
I also have excellent communication skills and learn quickly.
I have played many video games in my lifetime and this helped me develop my visual composition sense of environments and props.
My skills
- Blender
- Substance Painter
- Substance Designer
- Adobe Photoshop
- ZBrush
- Adobe Illustrator
- SpeedTree
- Marmoset Toolbag
- Adobe InDesign
- Unity (game engine)
- Unreal Engine (game engine)
I hope to work in a friendly environment where people support each other and the boss is not sitting in a throne above the rest of the people.
Portfolio: https://www.artstation.com/nerthazul
CV: https://www.linkedin.com/in/sven-viland
Thank you and have a nice day :)
Experience
Work history, roles, and key accomplishments
3D Digital Artist
Gauss Development / VRGR8
May 2022 - Feb 2025 (2 years 9 months)
Produced optimized 3D models, textures, and animations for games and AR web-shop assets, delivering engine-ready content for Unreal Engine and Unity. Improved asset production pipelines and supported game design and balance tasks across projects.
Education
Degrees, certifications, and relevant coursework
Inkubator PISMO
3D Digital Artist, 3D computer graphics
2021 - 2022
Activities and societies: 3D modelling (topology flow, UV unwrapping, retopology, polygon count optimization); texturing (layered textures); 3D animations (rigging and animating objects)
Completed a 3D computer graphics training focused on asset production for game engines, covering modelling, texturing, and animation.
Faculty of Medicine Osijek
Master of Medical Laboratory Diagnostics, Biochemistry; Biology
2018 - 2020
Grade: 4.227
Activities and societies: Laboratory techniques; biochemistry; human and microorganism biology
Master of Medical Laboratory Diagnostics with a focus on biochemistry and laboratory techniques; thesis on inflammation in the brain of ovariectomized Wistar rats after treatment with alendronate, hop extract, or a combination.
Faculty of Medicine Osijek
Baccalaureus of Medical Laboratory Diagnostics, Biochemistry; Biology
2015 - 2018
Grade: 3.7
Activities and societies: Laboratory techniques; biochemistry; human and microorganism biology
Baccalaureus of Medical Laboratory Diagnostics covering laboratory techniques and biochemistry; thesis on effects of tissue fixation on standard histological and immunohistochemical stainings.
III. gymnasium Osijek
High School Diploma, Natural sciences and mathematics
2011 - 2015
Grade: 4
Completed general secondary education at III. gymnasium Osijek with a focus on natural sciences and mathematics.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/nerthazulSocial media
Job categories
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