At TILTLABS, I animated character sequences and pre-visualization shots for feature films including Ranger, Barroz, and Ajayante Randam Moshanam (ARM). My work focused on character acting, body mechanics, and performance.
For Barroz, I led character animation and scene-layout pre-visualization, interpreting director storyboards into motion within the production pipeline. I also animated sequences for Mythri – Fauzi, taking shots from blocking through final polish.
On Meta_GP, an open-world AAA game, I developed character animation systems for locomotion, combat interactions, and idle behaviours using Maya and UE5. For the Unreal Baby Project, I built and animated a real-time character and implemented animation blueprints and state machines.
I also delivered animation for VR and AR experiences, including Wonderla VR Experience and Abu Dhabi Oceanic AR. My work spans character and creature acting, facial animation, technical rigging, and real-time animation.

