Abhinav Karanwal
@abhinavkaranwal
I build responsive combat, facial, and cinematic animation for games.
What I'm looking for
I've delivered character, facial, and cinematic animation for Red Dead Redemption 2 and Grand Theft Auto Online at Rockstar Games, using motion capture, hand-keyed refinement, and RAGE engine integration.
At Garena, I produced gameplay and cutscene animation for an upcoming stylized cricket game and designed a shared three-rig system reused across 40+ characters, reducing animation production time and cost by about 70%.
Across Electronic Arts, Reliance Games, PlayMotion, and Technicolor, I've built animation pipelines, defined combat frame data and fighting logic, led a 10-member animation team, reviewed outsourced work, and helped teams create believable character mechanics for AAA and mobile games.
Experience
Work history, roles, and key accomplishments
Senior Facial Animator
Rockstar Games India
Jan 2018 - Jun 2021 (3 years 5 months)
Created cinematic facial animation using motion capture and hand-keyed refinement for Red Dead Redemption 2 and GTA Online. Integrated and debugged animation assets inside the RAGE engine.
Senior Animator
Technicolor – Rockstar Dedicated Unit
Jul 2016 - Dec 2017 (1 year 5 months)
Cleaned complex full-body motion capture data and produced facial performances using markerless capture pipelines for Red Dead Redemption 2. Assisted with rigging and animation troubleshooting.
Senior Animator
PlayMotion
Apr 2014 - Jun 2016 (2 years 2 months)
Led animation benchmarks and production quality for Iron Kill and Mad Hop. Built the 3ds Max to Unity animation pipeline and directed cinematic trailers including storyboards and camera animation.
Created gameplay animation and character rigs using Maya for Theme Park and Monopoly. Rebuilt an old animation pipeline into a Maya-based export workflow and prototyped creature rigs for gameplay systems.
Lead Animator
Reliance Games
May 2010 - Mar 2013 (2 years 10 months)
Led a 10-member animation team delivering multiple mobile titles including Real Steel, WRB, and Total Recall. Defined combat animation timing and frame data with programmers and designed rigs and animation systems for 30+ characters.
Senior 3D Artist
Diginatives
Jan 2009 - Dec 2010 (1 year 11 months)
Worked as a Senior 3D Artist at Diginatives.
Animation Instructor
Digital Asia School of Animation
Jan 2008 - Dec 2009 (1 year 11 months)
Taught animation at Digital Asia School of Animation.
Senior Animator
Paradox Studios
Jan 2006 - Dec 2008 (2 years 11 months)
Worked as a Senior Animator at Paradox Studios.
3D Artist
Root Info Solutions
Jan 2005 - Dec 2006 (1 year 11 months)
Worked as a 3D Artist at Root Info Solutions.
Education
Degrees, certifications, and relevant coursework
Hemwati Nandan Bahuguna Garhwal University
Bachelor of Commerce, Commerce
Bachelor of Commerce degree from HNB University.
MAAC
Advanced Diploma, 3D Animation
Advanced 3D Animation program from MAAC.
NIIT
Certificate, Computer Programming
Web Centric Programming course covering Java and C++.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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