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Open to opportunities

Abhinav Karanwal

@abhinavkaranwal

I build responsive combat, facial, and cinematic animation for games.

India
Message

What I'm looking for

I'm open to global relocation and opportunities creating high-fidelity combat, facial, cinematic, and gameplay animation for AAA or mobile games, while improving scalable animation pipelines and collaborating across multidisciplinary teams.

I've delivered character, facial, and cinematic animation for Red Dead Redemption 2 and Grand Theft Auto Online at Rockstar Games, using motion capture, hand-keyed refinement, and RAGE engine integration.

At Garena, I produced gameplay and cutscene animation for an upcoming stylized cricket game and designed a shared three-rig system reused across 40+ characters, reducing animation production time and cost by about 70%.

Across Electronic Arts, Reliance Games, PlayMotion, and Technicolor, I've built animation pipelines, defined combat frame data and fighting logic, led a 10-member animation team, reviewed outsourced work, and helped teams create believable character mechanics for AAA and mobile games.

Experience

Work history, roles, and key accomplishments

GA

Senior Character Animator

Garena

Jul 2021 - Dec 2025 (4 years 5 months)

Produced gameplay and cut-scenes animations for a stylized cricket game. Designed a shared 3-rig animation system with face bones, reducing animation production time and cost by about 70%.

Rockstar Games India logoRI

Senior Facial Animator

Rockstar Games India

Jan 2018 - Jun 2021 (3 years 5 months)

Created cinematic facial animation using motion capture and hand-keyed refinement for Red Dead Redemption 2 and GTA Online. Integrated and debugged animation assets inside the RAGE engine.

TU

Senior Animator

Technicolor – Rockstar Dedicated Unit

Jul 2016 - Dec 2017 (1 year 5 months)

Cleaned complex full-body motion capture data and produced facial performances using markerless capture pipelines for Red Dead Redemption 2. Assisted with rigging and animation troubleshooting.

PL

Senior Animator

PlayMotion

Apr 2014 - Jun 2016 (2 years 2 months)

Led animation benchmarks and production quality for Iron Kill and Mad Hop. Built the 3ds Max to Unity animation pipeline and directed cinematic trailers including storyboards and camera animation.

RG

Lead Animator

Reliance Games

May 2010 - Mar 2013 (2 years 10 months)

Led a 10-member animation team delivering multiple mobile titles including Real Steel, WRB, and Total Recall. Defined combat animation timing and frame data with programmers and designed rigs and animation systems for 30+ characters.

DI

Senior 3D Artist

Diginatives

Jan 2009 - Dec 2010 (1 year 11 months)

Worked as a Senior 3D Artist at Diginatives.

DA

Animation Instructor

Digital Asia School of Animation

Jan 2008 - Dec 2009 (1 year 11 months)

Taught animation at Digital Asia School of Animation.

PS

Senior Animator

Paradox Studios

Jan 2006 - Dec 2008 (2 years 11 months)

Worked as a Senior Animator at Paradox Studios.

RS

3D Artist

Root Info Solutions

Jan 2005 - Dec 2006 (1 year 11 months)

Worked as a 3D Artist at Root Info Solutions.

Education

Degrees, certifications, and relevant coursework

HU

Hemwati Nandan Bahuguna Garhwal University

Bachelor of Commerce, Commerce

Bachelor of Commerce degree from HNB University.

MA

MAAC

Advanced Diploma, 3D Animation

Advanced 3D Animation program from MAAC.

NI

NIIT

Certificate, Computer Programming

Web Centric Programming course covering Java and C++.

Tech stack

Software and tools used professionally

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