At Amfitech ApS, I developed a 3D viewer that replaced the company’s legacy C# application and is now live in production. I also made a TypeScript SDK for its 6DoF electromagnetic sensor, handling real-time packet encoding and decoding via WebHID and Bluetooth.
I build interactive 3D browser demos, including a physics-based drumming game, and integrated wireless VR using low-latency WebRTC for conference showcases. On my Interactive 3D Minecraft Worlds project, I created five distinct worlds and an object scattering and pooling system to optimize WebGL rendering performance.

