At Easewin Gaming Private Limited, I contributed to the early build of Unwanted Guest, developing core player mechanics and a noise propagation system with wall and distance audio dampening.
I programmed an antagonist AI with vision and hearing across three behavior variations, and created an overlay UI for debugging its state machine. I also migrated graphics from URP to HDRP and built a Unity Editor Lightmap Tool to automate linking baked lightmaps to dynamic switch mechanics.
On Fake it Till you Sink, I'm leading the multiplayer core architecture and shader-based technical art for a co-op game built with a team of three. I'm also developing a Meta Quest VR chemistry sandbox with liquid physics, 6DoF grabbing and pouring, and a chemical reaction engine.
For GLTFast, I created a UPM-compatible extension that decodes WebP textures in memory and falls back to PNG or JPG. I also built BumperBlitz, a vehicle-driving prototype with a custom Rigidbody controller, NavMesh traffic, and a state-driven takedown system.

