At Worlds, I polish motion-capture data and create keyframe animation for player characters and in-game sequences on an upcoming multiplayer title.
Previously at Technicolor Games and Lakshya Digital, I worked on gameplay and cinematic animation for titles including The Outer Worlds, Grounded, Returnal, and Jurassic World Evolution 2. My work included mocap cleanup, creature and player-character animation, and secondary animation in Unreal Engine.

