Sharad Mayank Sinha
@sharadmayanksinha
AI/ML-focused Computer Science student building games and full‑stack AI apps.
What I'm looking for
I am a Computer Science undergraduate specializing in AI & ML, combining strong academic performance with hands-on experience building games and full‑stack AI applications. I design intelligent game systems, implement pathfinding and behaviour AI, and develop end‑to‑end web apps that integrate machine learning models.
My projects include Unity games where I implemented A* pathfinding, state machines, destructible environments, custom physics and N‑body gravity simulations, and a full‑stack FarmBud app that uses CNNs for crop disease detection and ML models for crop recommendations. I led club initiatives and internships, delivering playable titles and mentoring peers.
I thrive in collaborative, product‑oriented teams that value iterative development and applied research; I seek roles where I can contribute game AI, machine learning, and full‑stack engineering expertise to build impactful, user‑centered products.
Experience
Work history, roles, and key accomplishments
Full-Stack AI Developer
FarmBud (Personal Project)
Built FarmBud, an end-to-end AI web app for crop disease detection and crop recommendations using CNNs and soil datasets, integrated weather APIs and full-stack React+Flask architecture.
Founder & Lead
The Game Forge
Founded and grew a university game development club to 20 active members, organized 5+ workshops with high satisfaction, and mentored peers in project management and game design.
Physics Puzzler Developer
The Long Drift (Personal Project)
Engineered a Unity 2D physics puzzler with Verlet integration for predictive trajectories and an N-body gravity system, plus a stateful GameManager for persistent gameplay.
Unity Game Developer
The Quota (Personal Project)
Designed a top-down roguelike in Unity with adaptive enemy AI using A* pathfinding and state machines, and a destructible maze that increased beta engagement by 40%.
Game Developer Intern
Chennai Games
Led a cross-functional team to produce two Unity games, developed core gameplay mechanics and player behavior in C#, and authored Game Design Documents to guide development.
Education
Degrees, certifications, and relevant coursework
SRM Institute of Science and Technology, Kattankulathur (SRM KTR)
Bachelor of Technology, Computer Science (AI & ML)
Grade: CGPA: 9.65
Activities and societies: Member and founder of The Game Forge club; projects in game development and full-stack AI web apps.
Pursuing a Bachelor of Technology in Computer Science with specialization in AI & ML, maintaining a CGPA of 9.65.
Army Public School Bangalore
Class 12 (Higher Secondary Certificate), Physics, Chemistry, Mathematics (PCM)
Grade: 82%
Completed higher secondary education (Class 12) in the PCM stream with 82% and awarded Academic Excellence Badge 2022.
Army Public School Bangalore
Class 10 (Secondary School Certificate), Secondary Education
Grade: 84.5%
Completed secondary education (Class 10) with 84.5% marks.
Availability
Location
Authorized to work in
Website
ghostkwebb.vercel.appPortfolio
ghostkwebb.vercel.appJob categories
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