I am looking for a role where I can build impactful AI/ML solutions, work on challenging real-world problems, and continue growing technically while contributing meaningfully to the organization’s success.
Anurag Jain
@anuragg
AI Engineer | LLMs, RAG and Computer Vision
What I'm looking for
I am a Machine Learning Engineer with 5+ years of experience building scalable software systems and applied AI solutions. My expertise lies in computer vision, deep learning, and performance-optimized real-time systems, with strong foundations in Python and C++.
I worked as a Software Development Engineer at WSP, where I develop high-performance visualization and AI systems. I built Unreal Engine–based tools for real-time CAD and geospatial visualization, reducing memory usage by 90% and improving runtime performance by 35%. I also owned an end-to-end computer vision pipeline for road-surface defect detection, training YOLOv8 models on a 70K-image dataset, conducting structured error analysis, and addressing class imbalance through synthetic data experimentation.
Previously, I co-founded a game development studio where I led AI and gameplay programming for a narrative-driven FPS released on Steam. This experience strengthened my product ownership, system design, and optimization skills under real-world constraints.
I have hands-on experience with PyTorch, OpenCV, LangChain, and GPU-accelerated training workflows. I am particularly interested in applied AI, generative AI integration, computer vision systems, and high-performance ML infrastructure roles where I can combine strong engineering fundamentals with practical machine learning expertise.
Experience
Work history, roles, and key accomplishments
Worked as a Software/ML Engineer in the AEC domain, developing Unreal Engine–based visualization tools for CAD and geospatial data, optimizing performance using profiling techniques, and contributing to computer vision and forecasting ML projects for infrastructure and environmental applications.
AI / Gameplay Programmer
VectorInteractive Studios
Jul 2020 - Aug 2022 (2 years 1 month)
Co-founded the studio and led gameplay and AI development for The Daunting House, a narrative-driven FPS released on Steam. Programmed core systems including NPC AI, interactive sequences, and a fully scripted boss encounter in Unity Engine.
Education
Degrees, certifications, and relevant coursework
CHANDIGARH UNIVERSITY
B. Tech., Computer Science & Engineering
Grade: 7.87 / 10
Completed a Bachelor of Technology in Computer Science & Engineering. Achieved a CGPA of 7.87 out of 10. Honored with the Meritorious Student Award by the Chief Minister of Madhya Pradesh for academic excellence.
Tech stack
Software and tools used professionally
Availability
Location
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