Shantanu Kandale
@shantanukandale
Backend engineer specializing in Go and low-latency distributed systems, designing scalable cloud-native architectures.
What I'm looking for
I’m a Backend Engineer and Backend Architect with a proven track record of designing high-throughput, ultra-low-latency distributed systems. I specialize in Go and cloud-native architecture, with deep experience building systems that run across regions and handle real-world production traffic.
At Supergaming, I lead a cross-functional pod of 4 engineers and architected a global GCP backend for three major mobile multiplayer titles. I designed multi-tenant, multi-region APIs (auth, inventories, in-app purchases, leaderboards, hack detection) and built an asynchronous Missions API and progression engines for dual-track battlepasses and skill-based matchmaking.
My standout technical edge is building custom tooling and domain logic: I engineered an in-house DSL and AST interpreter that parses MongoDB-like JSON scripts using the Visitor pattern to dynamically target user offers and power real-time live-ops. I also built telemetry pipelines to ingest massive post-match payloads into BigQuery and Cloud Storage, plus an Admin API and ReactJS frontend for internal live-ops management and transaction validation.
Previously at Streak AI, I architected the Overwatch engine from scratch and reduced overall cloud infrastructure costs by 80% using AWS EC2 spot instances, custom traffic routing, and auto-scaling. I built ultra-low-latency Go pipelines (goroutines/channels) for millisecond alerts, engineered candle caching with a Lex parser-driven scanning engine for multi-year backtests, and sharded a 2+ TB MongoDB production environment while maintaining a polyglot data layer across PostgreSQL, Clickhouse, Cassandra, and Kafka.
Experience
Work history, roles, and key accomplishments
Backend Engineer
Supergaming
Aug 2024 - Present (1 year 9 months)
Led a cross-functional pod of 4 engineers architecting the global GCP backend for 3 mobile multiplayer titles, handling millions of downloads and thousands of requests per second. Built an in-house DSL with an AST interpreter and designed multi-region multi-tenant APIs and event-driven progression/missions systems, plus telemetry pipelines ingesting massive post-match data into BigQuery and Cloud
Backend Engineer
Streak AI
Mar 2022 - May 2024 (2 years 2 months)
Architected the Overwatch engine from scratch using AWS EC2 spot instances, custom traffic routing, and auto-scaling to reduce cloud infrastructure costs by 80%. Built ultra-low-latency Go pipelines and high-volume market-data services (millisecond alerts, candle caching, and 1-minute to 1-day intervals) and executed sharding on a 2+ TB production MongoDB environment while managing polyglot persis
Education
Degrees, certifications, and relevant coursework
Veermata Jijabai Technological Institute (VJTI)
Bachelor of Technology, Engineering & Technology
Enrolled in the Bachelor of Technology program at VJTI in Mumbai and dropped out in the third year in 2020.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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