
Sergei Bargamotov
@sergeibargamotov
3D Artist at Bargamot Studio creating real-time 3D environments, animated characters, and game content.
What I'm looking for
At Bargamot Studio, I create 3D visualizations and product designs, real-time architectural and interior simulations, and character models, rigs, and animation. My work also includes game and web development, short films, and advertisements.
At Film.UA Group, I pre-visualized cinematic shots with Sequencer in Unreal Engine 5 and used C++ and Blueprints to support real-time storytelling. I also integrated camera workflows and in-engine post effects.
At Room 8 Group, I produced game-ready characters and trailers for mid-tier titles and worked on animation integration for mobile AR content. At Kevuru Games, I created stylized props and animated UI effects and contributed to rigged game characters and textured game worlds.
I also contributed to early-stage indie projects at Brainy Studio, sculpting stylized characters in ZBrush and animating loops. My tools include Unreal Engine, Cinema 4D, ZBrush, Substance Painter, and Marvelous Designer.
Experience
Work history, roles, and key accomplishments
Owner Start-Up
Bargamot Studio
Jan 2023 - Present (3 years 8 months)
Founded and managed a creative studio specializing in 3D visualization, real-time simulation, character modeling, animation, and game/web development.
Animator / Modeler
Whimsy Games
Jan 2024 - Dec 2024 (11 months)
Developed character turntables and interactive trailers, and performed rigging and animation for Unreal Engine.
Animator / Modeler
Fructus Temporum
Jan 2023 - Dec 2023 (11 months)
Delivered hand-rigged and animated characters, and sculpted stylized characters in ZBrush.
Cinematic 3D Layout Artist
Film.UA Group
Jan 2022 - Dec 2023 (1 year 11 months)
Pre-visualized cinematic shots using Sequencer in Unreal Engine 5, applied C++ and Blueprints for real-time storytelling, and integrated camera workflows and post-FX.
3D Environment Modeler
Stepico Games
Jan 2022 - Dec 2022 (11 months)
Modeled environment assets optimized for performance across multiple operating systems.
Senior 3D Artist
Room 8 Group
Jan 2021 - Dec 2022 (1 year 11 months)
Produced game-ready characters and trailers for mid-tier titles, using Substance Painter, Marvelous Designer, and V-Ray, and worked on animation integration for mobile AR content.
Technical Artist
Game-Ace
Jan 2021 - Dec 2021 (11 months)
Performed Blueprint scripting and model optimization in Unreal Engine for VR walkthroughs and industrial simulations.
3D Generalist / Animator
Kevuru Games
Jan 2019 - Dec 2021 (2 years 11 months)
Created stylized props and animated UI FX using Cinema 4D and After Effects, and contributed to rigged game characters and textured game worlds.
Character Design
SQUARE ENIX
Jan 2019 - Dec 2019 (11 months)
Character design for FF-XII (confidential).
Junior Animator / Modeler
Brainy Studio
Jan 2017 - Dec 2019 (2 years 11 months)
Contributed to early-stage indie projects in Unity and Unreal Engine, sculpted stylized characters in ZBrush, and animated loops.
Education
Degrees, certifications, and relevant coursework
Online School
Unreal Engine 5.5 Niagara and Advance Materials, GAEA, Game Development
2025 - 2025
Completed a course in Unreal Engine 5.5 Niagara and Advanced Materials, and GAEA in 2025.
Online School
Unreal Engine 5.4 C++, CLO Marvelous Designer, GAEA, Game Development
2024 - 2024
Completed a course in Unreal Engine 5.4 C++, CLO Marvelous Designer, and GAEA in 2024.
Level-Up
C++, Unreal Engine, GAEA, ZBrush, Game Development
2023 - 2023
Completed a course in C++, Unreal Engine, GAEA, and ZBrush in 2023.
Online School
V-Ray, Arnold, Unreal Engine renders, 3D Rendering
2021 - 2021
Completed an online course in V-Ray, Arnold, and Unreal Engine renders in 2021.
Online School
Unreal Engine 5.3, Game Engine
2020 - 2020
Completed an online course in Unreal Engine 5.3 in 2020.
Online School
Marvelous Designer, 3D Clothing Design
2019 - 2019
Completed an online course in Marvelous Designer in 2019.
Online School
Substance Painter, 3D Texturing
2018 - 2018
Completed an online course in Substance Painter in 2018.
Online School
Auto CAD, Computer-Aided Design
2017 - 2017
Completed an online course in AutoCAD in 2017.
Online School
Cinema 4D course, X-Particles, 3D Animation
2005 - 2005
Completed an online course in Cinema 4D and X-Particles in 2005.
Online School
ZBrush, 3D Sculpting
2002 - 2002
Completed an online course in ZBrush in 2002.
Online School
Autodesk MAYA, 3D Animation
2001 - 2001
Completed an online course in Autodesk Maya in 2001.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
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