At DNEG, I manage the Unreal Engine pipeline for Virtual Production previz shoots, including real-time recording, on-set technical execution, and troubleshooting. I coordinate with the Vicon motion capture team and Assistant Directors.
I’ve also supported HMC workflows by assembling and calibrating capture kits, and contributed to facial performance capture for AI-driven multilingual lip-sync. Previously, I developed interior architectural visualization environments at VIRTUEAZE using Unreal Engine, level design, and Blueprint implementation.

