At Magic Media Studio, I tested new game features and live operations, finding bugs before production release. I also performed performance and UI testing on Android and iOS.
At Deca Games, I designed and executed test cases for live operations releases and triaged bugs detected in Crashlytics. I also carried out pre-release and post-release testing for live events.
At Indium Software Pvt Ltd, Bangalore, I tested AAA gaming projects including Zynga titles and created test cases and milestone-based plans. I also mentored junior QA testers and assisted with test automation planning and execution.

