After gaining experience as a self-employed game and tool developer, I feel it's time to transition into the industry. A move to the PC/Console market would be a great next step, but I'm currently open to working on any platform or project type.
Gabriel Minosso
@gabrielminosso
Versatile dev with projects in prototyping, tools, design, 3D, and mobile. Creator of DKG.
What I'm looking for
I'm a passionate game developer with extensive experience in Unity, focusing on creating engaging and innovative gaming experiences. My journey began with a strong foundation in 3D modeling and animation, where I developed stadium models for FIFA mods. This experience ignited my passion for game development, leading me to create dynamic tools and games that enhance player experiences.
As a solo developer, I successfully created the Dynamic Kit Generator, a unique procedural kit generator for FIFA's Frostbite era, allowing users to generate game-ready textures effortlessly. My recent projects, including Grau Favela BMX and Supermercado BR Simulador, showcase my ability to create and refine game mechanics, optimize performance, and implement user-friendly interfaces. I also created my first solo game, Moto Grau MX, handling nearly everything: design, physics tuning, 3D (bikes and environment), UI/UX, and more.
Experience
Work history, roles, and key accomplishments
Solo Developer
Self Employed
Dec 2021 - Feb 2024 (2 years 2 months)
Developed Dynamic Kit Generator in Unity, the only procedural kit generator for FIFA's Frostbite era, allowing users to generate game-ready kit textures efficiently.
Its success was limited due to the lack of an API in FIFA Editor Tool, which made it "too technical" for some users. There's no specific metric for me to analyze, but the app reached around 20 thousand downloads on fifainfinity.com.
Game Developer
Self Employed
Aug 2023 - Dec 2023 (4 months)
Developed Moto Grau MX in Unity, refining physics, optimizing bike models, editing audio, and creating UI and environment from scratch.
This genre has some strong contenders already, so there's no way to improve the game's numbers without more development time together with a solid marketing strategy.
Game Programmer
Self Employed
Jun 2023 - Aug 2023 (2 months)
The partnership continued, and we decided to create a supermarket game with Brazilian aesthetics. This time, I designed all the core systems, including object placement, UI, product setup (using ScriptableObjects), shopping and delivery mechanics, NavMesh and client AI integration, a dual-option payment system module, and other minor features.
The trend has gone when we released the project.
Game Programmer
Self Employed
Feb 2023 - May 2023 (3 months)
With a partner (3D artist), I helped refine gameplay by overhauling physics, revamping the wheelie mechanic, expanding the HUD and menus, balancing the bike, and adding a new tricks feature.
The game has more than a million downloads on play store, which was a great achievement for us. Brazilian and Indonesian markets are the main audiences.
3D Artist/Animator
Freelancing
Dec 2014 - Dec 2016 (2 years)
Created 3 stadium models from scratch using 3DS Max and Blender, with 2 released as FIFA mods.
The first stadium has thousands of downloads, which is good considering it's from a small club. The second one only has a few downloads cause it wasn't public released (a paid freelance). The third one wasn't released due to conversion issues, even though the model was ready.
Education
Degrees, certifications, and relevant coursework
Centro Universitário Ritter dos Reis
Game development
Incomplete due to misalignment with expectations.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
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