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Rahela BarghRB
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Rahela Bargh

@rahelabargh

3D Character & Creature Artist at Croteam, creating game-ready characters and creatures for The Talos Principle 3.

Croatia
Message

At Croteam, I create game-ready characters and creatures for The Talos Principle 3, an AAA production in Unreal Engine 5. I work across the production pipeline, from high-poly sculpting and retopology through texturing and engine implementation.

At GAMES REVOLTED, I led character production for Phageborn - Dark Fantasy Online, creating playable characters, enemies, creatures, and Battle Pass cosmetic skins. I also mentored artists and reviewed assets to maintain visual consistency.

As a freelance 3D Character / Creature Artist, I create assets for projects including Fedrem - Anchor and Ajvar studio - Sunset Survival: Miami. I enjoy combining strong design with technical execution to make believable characters and creatures that support gameplay and storytelling.

Experience

Work history, roles, and key accomplishments

Croteam logoCR

3D Character & Creature Artist

Croteam

Jan 2024 - Jan 2026 (2 years)

Producing high-quality game-ready characters and creatures for AAA production in Unreal Engine 5. Own assets throughout the complete production pipeline, including high-poly sculpting, retopology, UV layout, baking, PBR texturing, material creation, and engine implementation.

Education

Degrees, certifications, and relevant coursework

SZ

School of Applied Arts and Design, Zagreb

School of Applied Arts and Design, Applied Arts and Design

2012 - 2026

Attended School of Applied Arts and Design in Zagreb from 2012 to 2026.

CM

Creature Masterclass

Creature Masterclass, Creature Design

Completed Creature Masterclass by Andrew Ariza in 2025.

CG Master Academy logoCA

CG Master Academy

Character Creation in Games, Character Creation

Completed Character Creation in Games training at CG Master Academy in 2022.

MA

Machina Game Dev Academy

3D Modeling in Blender, 3D Modeling

Completed 3D Modeling in Blender training at Machina Game Dev Academy in 2020.

MA

Machina Game Dev Academy

ZBrush, ZBrush

Completed ZBrush training at Machina Game Dev Academy in 2019.

Tech stack

Software and tools used professionally

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