At Croteam, I create game-ready characters and creatures for The Talos Principle 3, an AAA production in Unreal Engine 5. I work across the production pipeline, from high-poly sculpting and retopology through texturing and engine implementation.
At GAMES REVOLTED, I led character production for Phageborn - Dark Fantasy Online, creating playable characters, enemies, creatures, and Battle Pass cosmetic skins. I also mentored artists and reviewed assets to maintain visual consistency.
As a freelance 3D Character / Creature Artist, I create assets for projects including Fedrem - Anchor and Ajvar studio - Sunset Survival: Miami. I enjoy combining strong design with technical execution to make believable characters and creatures that support gameplay and storytelling.

