I’m not looking for a new job. I currently work at XGENIA.AI and want to expand my AI knowledge through projects and collaboration. I’m open to contributing my game development and software engineering skills to AI projects while learning more about AI agents, automation, and AI-assisted development.
Purnama Hardi Saputra
@purnamahardisaputra
Unity (C#) game developer and software engineer building real-time gameplay and scalable backend systems.
What I'm looking for
I’m currently working as a Game Developer and Software Engineer at XGENIA.AI, with over 2 years of experience specializing in Unity (C#) and HTML5 game development. I build gameplay systems with physics-based mechanics, real-time interactive applications, and performance-focused solutions across multiple devices.
At XGENIA.AI, I work on cross-platform game development, performance optimization, and interactive application development. I have improved game performance by reducing load times by 40–50% and stabilizing frame rates across Unity and HTML5 builds. I also develop backend services using Node.js for real-time data processing and player session management, while implementing and optimizing Unity gameplay systems for improved stability and mobile compatibility.
I also develop practical tools and integrations, including AI-assisted asset generation tools that automate repetitive design tasks and reduce asset production time. My responsibilities include integrating third-party APIs and SDKs, debugging performance bottlenecks, and resolving legacy code issues to maintain a stable and scalable production codebase.
I work effectively in Agile (Scrum/Kanban) environments, contributing to sprint planning, task tracking, code reviews, and iterative delivery. Previously, I worked as a Metaverse Developer Intern, where I integrated 100+ art assets into Unity projects and used Unity Profiler and Visual Studio debugging tools to maintain build stability while translating user feedback into gameplay and UI improvements.
Experience
Work history, roles, and key accomplishments
Metaverse Developer Intern
PT Bank Negara Indonesia Tbk.
Feb 2023 - Jul 2023 (5 months)
Integrated 100+ art assets into Unity projects by optimizing import settings to reduce performance overhead while maintaining visual quality. Developed UI and gameplay mechanics in Unity (C#), using Unity Profiler and Visual Studio debugging to identify and resolve runtime performance bottlenecks.
Game Developer (Unity)
PT Impactbyte Teknologi Edukasi
Aug 2022 - Dec 2022 (4 months)
Developed 2D and 3D Unity games, optimizing C# scripts and reducing draw calls to maintain stable frame rates across target platforms. Implemented physics-based gameplay and animation controllers, and optimized art/audio asset imports to reduce build size and keep engine stability.
Education
Degrees, certifications, and relevant coursework
Telkom University
Bachelor of Informatics Engineering, Informatics Engineering
2020 - 2024
Grade: GPA 3.90
Bachelor of Informatics Engineering at Telkom University (GPA: 3.90).
SMK Muhammadiyah 1 Purwokerto
Multimedia, Multimedia
2017 - 2020
Completed Multimedia studies at SMK Muhammadiyah 1 Purwokerto.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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