Purnama Hardi Saputra
@purnamahardisaputra
Unity (C#) game developer and software engineer building real-time gameplay and scalable backend systems.
What I'm looking for
I’m a Game Developer and Software Engineer with over 2 years of experience specializing in Unity (C#) and HTML5 game development. I build gameplaysystems with physics-based mechanics, real-time interactive applications, and stable performance across devices.
At XGENIA.AI, I improved cross-platform game performance, reducing load times by 40–50% and stabilizing frame rates in Unity and HTML5 builds. I developed backend services using Node.js for real-time data processing and player session management, and I implemented and optimized gameplay systems in Unity to improve stability and compatibility on mobile.
I also delivered practical tooling and integrations, including an AI-assisted asset generation tool that automated repetitive design tasks and reduced asset production time. I integrated third-party APIs and SDKs to extend game features, and I debugged performance bottlenecks and legacy code issues to maintain a stable production codebase.
I collaborate effectively in Agile (Scrum/Kanban) environments, contributing to sprint planning, task tracking, and iterative delivery. Earlier, I worked as a Metaverse Developer Intern, integrating 100+ art assets into Unity projects and using Unity Profiler and Visual Studio debugging tools to maintain build stability, while translating user feedback into gameplay and UI improvements.
Experience
Work history, roles, and key accomplishments
Game Programmer (Unity & HTML5)
XGENIA.AI
Jan 2024 - Jan 2026 (2 years)
Improved cross-platform game performance, reducing load times by 40–50% and stabilizing frame rates across Unity and HTML5 builds. Built Node.js backend services for real-time data processing and player session management, and created an AI-assisted asset generation tool to reduce production time.
Metaverse Developer Intern
PT Bank Negara Indonesia Tbk.
Feb 2023 - Jul 2023 (5 months)
Integrated 100+ art assets into Unity projects by optimizing import settings to reduce performance overhead while maintaining visual quality. Developed UI and gameplay mechanics in Unity (C#), using Unity Profiler and Visual Studio debugging to identify and resolve runtime performance bottlenecks.
Game Developer (Unity)
PT Impactbyte Teknologi Edukasi
Aug 2022 - Dec 2022 (4 months)
Developed 2D and 3D Unity games, optimizing C# scripts and reducing draw calls to maintain stable frame rates across target platforms. Implemented physics-based gameplay and animation controllers, and optimized art/audio asset imports to reduce build size and keep engine stability.
Education
Degrees, certifications, and relevant coursework
Telkom University
Bachelor of Informatics Engineering, Informatics Engineering
2020 - 2024
Grade: GPA 3.90
Bachelor of Informatics Engineering at Telkom University (GPA: 3.90).
SMK Muhammadiyah 1 Purwokerto
Multimedia, Multimedia
2017 - 2020
Completed Multimedia studies at SMK Muhammadiyah 1 Purwokerto.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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