Phi Hùng Hoàng
@phihunghg
3D artist focused on cinematic lighting, animation, and environment creation.
What I'm looking for
I’m a Hanoi-based multimedia student and 3D artist who builds cinematic worlds end-to-end—lighting, animation, environment setup, compositing, and color grading—using a self-directed production pipeline.
In challenge productions, I executed full 3D pipelines in Blender, developing detailed car and paper plane animations, then finalizing high-quality cinematic renders within strict timelines (including a one-month deadline). For a Rainy Day theme, I directed mood and aesthetic, creating dynamic rain and wet-surface environmental effects alongside subtle character animation, and delivered cinematic render plus compositing with strong color grading.
I also handled more complex production workflows by combining Blender for model preparation (Kitbash assets, simplified aircraft) with D5 Render, authoring futuristic environments with sophisticated lighting, rain, cloud, and atmospheric effects. I’m motivated by fast iteration and visual quality—whether through real-time visualization techniques or polished post—so I can contribute reliably to a team that values atmosphere, detail, and cinematic storytelling.
Experience
Work history, roles, and key accomplishments
EZ Animation Challenge 2025
EZ-Viz Studio
Oct 2025 - Present (8 months)
Managed a multi-tool production pipeline by using Blender for model preparation/updates (kitbashing assets and simplifying aircraft) and synchronizing with D5 Render. Authored a futuristic environment in D5 Render with advanced lighting, rain, clouds, and atmospheric effects, completing the cinematic render using real-time visualization techniques.
Rainy Day Challenge
Co Dai Studio
Oct 2025 - Present (8 months)
Directed mood and aesthetic for a Rainy Day theme and completed the full environment pipeline in Blender. Built dynamic rain and wet surface effects, then finished cinematic render and compositing with strong color grading within two weeks.
3D Challenge #11
3D Global Community
Aug 2025 - Present (10 months)
Executed a full 3D pipeline (lighting, animation, compositing) in Blender for a self-directed project, creating car and paper plane animations with cinematic lighting. Produced a high-quality cinematic render within the one-month deadline.
Education
Degrees, certifications, and relevant coursework
Hanoi University of Industry
Bachelor of Multimedia, Multimedia
2024 -
Pursuing a Bachelor of Multimedia with coursework in 3D modeling, texturing, and environment design.
Availability
Location
Authorized to work in
Job categories
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