At Geargames, I worked on environment and character modeling, optimizing 3D products for mobile, PS4, and PC games.
I create stylized 3D assets from concept to final output for games and real-time environments, with a focus on clear silhouettes, readable forms, and expressive textures.
My workflows include ZBrush sculpting and hand-painted and PBR texturing. I also work on material definition, surface detail, and texture patterns.
I previously served as a project leader for a cartoon-style project, maintaining art direction and visual consistency while collaborating with the team. My UX/UI experience includes designing website templates for Braino and informs how I approach composition, color harmony, and visual clarity.

