At SkyBull Gaming Studio, I work as a Lead Technical Artist, level designer, and production problem consultant. I work with art and development teams on workflows and pipelines that balance visual quality with game performance.
At SkyBull Gaming Studio, I design game maps and environments from 3D assets, composite final images, and optimize levels for target platforms. I also create materials and shaders for structures, environments, and characters.
At SavaMeta, I worked as a Technical Specialist and R&D Specialist on a multipurpose VR-AR application built with Unity, spanning entertainment, education, and medical support. I researched solutions for VR device development and created materials, shaders, and levels while adjusting Unity’s rendering pipeline to project requirements.
Earlier, I worked as a 3D Generalist and environment artist at OneUniverse Viet Nam, turning 2D concepts into 3D models and textures for game and movie projects. At D-Space Interior Design, I designed layouts and 3D visualizations for interior spaces and translated those visuals into 2D CAD for construction.

