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Trung PhamTP
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Trung Pham

@trungpham1

Lead Technical Artist at SkyBull Gaming Studio, developing game workflows and pipelines that balance visual quality with performance.

Vietnam
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At SkyBull Gaming Studio, I work as a Lead Technical Artist, level designer, and production problem consultant. I work with art and development teams on workflows and pipelines that balance visual quality with game performance.

At SkyBull Gaming Studio, I design game maps and environments from 3D assets, composite final images, and optimize levels for target platforms. I also create materials and shaders for structures, environments, and characters.

At SavaMeta, I worked as a Technical Specialist and R&D Specialist on a multipurpose VR-AR application built with Unity, spanning entertainment, education, and medical support. I researched solutions for VR device development and created materials, shaders, and levels while adjusting Unity’s rendering pipeline to project requirements.

Earlier, I worked as a 3D Generalist and environment artist at OneUniverse Viet Nam, turning 2D concepts into 3D models and textures for game and movie projects. At D-Space Interior Design, I designed layouts and 3D visualizations for interior spaces and translated those visuals into 2D CAD for construction.

Experience

Work history, roles, and key accomplishments

SS
Current

Lead Technical Artist

SkyBull Gaming Studio

Nov 2024 - Present (1 year 11 months)

Working as lead technical artist, level designer, and problems consultant. Developed workflows and pipelines to balance visual quality and game performance, designed game maps, created materials and shaders, and wrote scripts for Unity and Unreal Engine.

DD

Interior Designer

D-Space Interior Design

Mar 2019 - May 2020 (1 year 2 months)

Designed interiors for public spaces like showrooms and restaurants, working with construction teams to ensure color, layout, and space met customer requirements. Created 3D visual views and 2D CAD drawings.

Education

Degrees, certifications, and relevant coursework

VA

VTC Academy

Animation and VFX, Animation and VFX

2017 - 2019

Studied Animation and VFX, gaining skills in 3D modeling, texturing, lighting, and real-time effects.

HU

Ha Noi Architectural University

Civil Construction, Civil Construction

2012 - 2017

Studied Civil Construction, focusing on architectural design and construction principles.

Tech stack

Software and tools used professionally

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